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LD26

And so am I!

Im in, for the first time ever!

Using:
For the code:
Flash CS 5 with either AS 2.0 (experienced) or AS 3.0 (always wanted to try it out… I’m a dinosaur, aren’t I ?)
For the looks:
Also, Flash CS5, Pixelmator, maybe a camera and my complete lack of talent whatsoever
For the sounds:
GarageBand, Audacity, a keybord, a mic, and also, one scoop of on the spot improvisation
Framework:
No thank you! every byte is MINE! it’s ALL MINE D:

Where and how: Office event! With co-workers, cameras,  friends, coffee, friends-of-friends, screencasts, coffee, pizza, coffee and some coffee!

LD26 at Blue Brick

7 guys walk in. 7 games walk out.

We at Blue Brick invited some friends and made quite an event! For your entertainment we’ve set up some cameras, started some screencasts and put together this video. Enjoy!

Don’t forget to enjoy our games as well!
The Room by dragonee
Be The Wind by dstozek
Greyspace by Spierek
100% Safe Download by 3.14
Rex Galaxy and the SpaceSkull by ret44
8 jumps and a fat man by exclamationMark
raveGRID by sick

Thanks everyone for watching, kudos to all of you Ludum Darees. We are sooo doing it again for LD27!

Comments

3.14
16. May 2013 · 19:34 UTC
I’ve been there. I’ve seen it. Most of the footage seems like slow motion… In reality, tempo was much faster. Great job on the video and congrats to all the guys jamming at Blue Brick HQ.

LD28

In!

In it for the second time!

This time using Unity, probably in 2d, though that’s uncharted waters for me 😉 Then again, so was Unity3d during 7dfps and that went swimmingly well. (pun not intended)

Lets break a submission record together!

1sland postmortem

Another jam, another fun, another game!

1sland is a game about surviving on an island with only one tool, randomly selected.
1sland the game the gif
I tried to make it a crazy, time-pressed and fast-paced set of mini games. Kind of in the style of anything made by sos, but that didn’t quite work out :] Although everything functions properly, all the pieces work and are put together, the game in it entirety just doesn’t feel right, it’s not intuitive at all! Here’s why.

What went wrong:

No feedback! The biggest mistake ever is to make a game that doesn’t provide the player with loud enough feedback to his actions. And by loud I not only mean understandable sound effects but also visual cues – like feather particles when you hit a bird, or sparks when you try to start a fire. Camera shakes when the player is hit – or at least making the sprite blink a bit. Even the physics can work wonders to player feedback, when the weapon really feels light or heavy by subtle differences in how it follows the cursor. Bold tutorial texts are ok too, but should only be a last resort when all else fails.
Little time does not make fast pace. Limiting the players time to perform a task doesn’t automatically make the pace of the game fast. Quite contrary, it just makes the game hard to follow, loosing the player in a maze of doubt. A energetic soundtrack, fluid animations, visual effect – that’s how it should have been done

What went right:

Although at day 1 I knew this idea needs WAY more assets and graphics a talentless nerd like me can produce, surprisingly that wasn’t as hard as i thought. I just drew whatever i needed and then “pixelated” it into a piece of pixel “art”! Just look:
how to make pixel art
I was using Pixelmator (not pixel-art oriented at all, just a name for a photo editing app), but I’m sure you’ll find plenty other software that can do this. Also, Unity2d, although missing some features and hardly documented at all worked just great for me!

Oh one more problem I had – it’s really hard to concentrate when someone next to you is having fun making awesome animations. I mean, seriously check this guy out!
damn you person next to me
I mean come on, I can’t compete with that! Damn you spierek and you’re demoralising moves!

Still, this was fun. Hope my lesson here helps you. Meanwhile, I’m going back to mining DOGEcoins!

LD29

PATRIOT – post mortem and JAM vs COMPO

Another game jam, another set of firsts!

PATRIOT gif
PATRIOT is my first “jam” category submission. Although I did work on games in teams, my Ludum Dare’s where always in the solo comp format. This time around, I had very limited time, so instead i decided to ask a couple of people for help, use some external assets and still be able to submit something. And I’m very happy with the results. (Although the game did came out a bit too hard/not engaging enough so most people don’t see the plot-twist ending)

So, comparing JAM to my previous COMPO experiences:

[+] It takes less time to make something interesting (~20h total among 4 people for PATRIOT)
[+] It’s more relaxed! I didn’t stress out a bit, even thou other people counted on me.
[+] Working together is fun, even if only via skype
[+] You may get to know new people / new techniques
[-] You DON’T get to learn things the hard way – so you don’t learn that much as in comp
[-] Voting only works on the account that submitted the game! :/

That’s a lot of [+]’es! I’m going to do this again! Who’s with me 😉 ?