Post-Mortem: Darn, no time to partake this year... Well... maybe?
Pre LD50
I started off this weekend thinking I couldn't partake this year. Family, jobs, life, plumbing.... I figured, even if I lost major sleep, I could only squeeze out a few hours. Would that be enough, I wondered?
On a hope/whim, I signed up for LD50 ten minutes before it started, and went back to irl.
-----30+ hours into the Jam/Compo----
I'm a huge fan of the Minetest LPGL Voxel Game/Engine, and been around it for a couple years now. Some of the Devs in that community were/are competing, but everyone said Minetest was a bad choice for the Game Jam.
I told them they're wrong, and basically said it makes game making easy, and you could make a good submission in no time at all, and probably rank in the top 50% of games. One challenge later and well.... Okay I'll lose a few hours of sleep.
-----Fast Forward 3 hours-----
Inner thoughts
Okay, game is up on github, I think I have it wrapped up well for windows... hopefully. How am I going to hide basically all of minetest so the user just enjoys my game???..... Oh I'll just toss *the entire engine in a game_data folder*... that'll work...
Now, It needs a theme song... Let's see what I have from High school.... Ah, this should do. Tosses sound into game Yep, nailed it.
Okay let's go check the... HOLY MOLY the countdown timer says I have 10 minutes for the JAM???!?? I thought we had until Monday????!?!!
frantic typing, clicking, and general agony with slow internet
Okay it's published, quick let's write up a readme.... Wait.
That countdown timer now says 17 hours....
...
...
Sigh, Javascript+Browsers+LD bugs strike again. I wish someone would make those counters work right when the browser window stays open for ~40 some odd hours...
Well, the game is "done"! Let's type up a guide, and hopefully someone tries the really awesome multiplayer mode.
Jam, Monday, Now
So yeah I made a fun, quick game with full multiplayer support using the Minetest Voxel Game Engine you've probably never heard about, in ~3 hours.
Hopefully you have as much fun playing as I did in playtesting (especially being 3 different players at once - that's a challenge, haha):
