explosivose

LD26

LD28

Orthographic Cameras and 3D Games

I started off my game using an orthographic camera to follow a spaceship traversing some 3D geometry. It was disorienting but it looked cool! I think the core problem was having the camera rotate and follow a moving target as the same time. It started to get difficult to make sense of what you’re seeing!

compo

 

https://dl.dropboxusercontent.com/u/1937558/LudumDare/28/webplayer/webplayer.html

 

Lesson learned:

If you want to use an orthographic camera in your 3D game be careful with camera rotations. You’d do well to ensure that any camera rotations are around a point of interest and that the point of interest is not moving whilst the camera is rotating.

Eventually  I decided  I didn’t need an orthographic camera to look cool…

jam

https://dl.dropboxusercontent.com/u/1937558/LudumDare/28/jam/Build.html

Comments

17. Dec 2013 · 10:54 UTC
While the original game made me feel quite dizzy I think it was slightly easier to play than the perspective one. Both have their own nice look however.