Imp (Enemy)
Meet IMP, our fire enemy.!

Meet IMP, our fire enemy.!

Hello guys! I was/am responsible for the pixel art of the game Hell Deep Is Your Love?. It was my first try in this retro/arcade style, and I confess that it was quite challenging. We had NOTHING done, we decided to do everything from scratch, which for 72h was very difficult and tiring (at least for me). At the beginning of the project we did not intend to make the game in an arcade/retro style, the idea evolved with the creation of the arts, which I particularly liked a lot. For me it is very difficult to talk about my art style, whenever I am creating I look for many references in Blasphemous & Chasm. I like to mix references and create my own style. I like to think outside the box and do more differentiated things, and NOTHING simple (this sometimes gets in the way of simple projects, or the ATTEMPTS of them). The most difficult part for me was the tilemap, I was already exhausted from all the work, and when Im tired I always remain unproductive. I did about 10 versions before the official, but I didn't like any of them and deleted. That day I gave up on drawing, but the next day, on the FIRST attempt it worked. Also the fact of use a palette with 6 colors was a new thing that I always wanted to try, and it was my first time trying, is a bit challenger, but at the same time looks more simple to do shadows and lights. So remember if you’re tired, don’t force your creativity. We should always have time for rest!

Baphe or "The Goat" which plenty of you guys called. I knew the colors of the character should stand out in all the colors of the two palettes we chose, otherwise it would blend with all the colors and we didn't want that. So I kind of chose neutral colors for him, and with that gain more prominence and attention.

The Imps were the first enemies we thought about for the game, each one of them with a kind of power. The most difficult part for me it was to not blend the enemies/character with the background (which happened). So for the next updates I will work more on that, keeping the enemies a little more lighter and visible (thank you all for the feedbacks about that).

Hey guys this was a little bit of the art of Hell Deep Is Your Love?, and Im pretty happy with the results. I want to thank you all for the AMAZING feedbacks about the art. I can guarantee that it wasn't easy to bring this concept for the game, but it was a challenge that Im proud a lot of made it. Im very happy with my first JAM and Im looking forward for the next! Any doubts about the game art you can ask me! You can also check our twitter, I'll be posting sketches and ideias for the nexts updates.
Hello guys! This is the last week of play & rate for this edition of Ludum Dare, so we made a trailer for our game "HELL deep is your love?"
If you haven't played it yet, please give it a shot. It's a hellish 2D platformer and we invite you to try it out here.
https://www.youtube.com/watch?v=CSRUJqGTYhM
So, last day huh? I did my part rating 200+ games for this Ludum Dare! Did you guys do yours? If you didnt you still have 4h to do! And hey, you, YES, you with your game in the DANGER ZONE drop your link in here that IM STILL PLAYING GAMES !! Lets do it.

If you haven't played my game yet, please give me your soul in HERE!