fenny

LD36

hihi im in!

hi! i’m in for a 48 hour compo!

I’ll be using the following:

  • code: GameMaker Studio (with Android export)
  • music: BFXR (to generate samples) and Schism Tracker (to compose)
  • sound: BFXR
  • art: Paint Tool SAI and GameMaker Studio’s built-in sprite editor

I’ll be building for Android (and testing using an Android phone) during the competition, and then I’ll port it to Windows after I submit an .apk.

I’ll use GameJolt for distribution.

I am using a codebase for UI purposes. It adds virtual joysticks to a touchscreen device. Here is a link (opens in GameMaker Studio) https://dl.dropboxusercontent.com/u/40870733/mobilestuffs.gmz

progress vid – attack, interaction, ui, movement

ok i am exhausted i forgot how hard making stuff actually is

here’s a progress vid. i’m going to bed.

#ldjam ok I am exhausted, Making Things is Hard Work for 0 spoons ppl. got interactions + movement + attacks + UI pic.twitter.com/T4DgKZKORT

— smol fairy foxgirl! (@magicalfeyfenny) August 27, 2016

tomorrow i’ll go and do art and levels (both procgen and not) and stuff