feor

Ludum Dare 48

Finally done with my first game jam!

So many more things I would have liked to do with it, but there's work in the morning...I never realized how little time 3 days actually is. How some of you guys manage to produce incredible games in just 2 days, by yourself, is beyond me.

But I'm mostly happy with the result. First time working in 3D with Unity and the result is this relaxing little game. It's a fish-eat-fish world!

darkwaters.png

darkwaters2.png

Play it here: https://antoined73.itch.io/dark-waters (WebGL)

Ludum Dare 52

First compo published!

image (3).png

Breakdown of the past 48 hours...

Try to think of something other than farming: 4 hours

Make a level editor: 8 hours

Make cars drive on a road : 24 hours. Pictured above is what I tried to avoid.

Sleep: 8 hours

Make an actual game out of it: 4 hours

Can't say that was ideal, but it's done, and in the nick of time!

Time to see what everyone else has been up to now!

Ludum Dare Is Fun

Screenshot 2023-01-10 070352.jpg

There's no better feeling than watching someone play your game and seeing them come up with something you didn't think was possible.

In this case, the person was playing the level editor and placed so many arrows in a row that the cars gained infinite speed, crashed into each other for tons of damage, and they literally BEAT THE LEVEL EDITOR. The game didn't like that too much, of course.

For me, it's those moments that make game dev such a fun experience. I hope everyone gets a few players like that who like to bend the rules and experiment!

Ludum Dare 57

Passphrase

We've added a secret phrase on our game's victory screen after wave 11. Be the first to post it in the comments section for arcade-leaderboard-style bragging rights!

ld57.png

So far nobody's managed it, so if you enjoy arcade-style games be sure to give it a shot!

Ludum Dare 58

Generating items for Ludum Dare

Hey,

I wanted to do a little write-up on the item system in our game, The Lair of K'olekto.

2025-10-07 23-58-46 (online-video-cutter.com) (3).gif

The game is based around using items as both your health bar and your ammunition. Fighting doesn't stop while you're checking the stats of the items in your inventory - the idea being that you have to figure out what to use as ammunition and what to equip to your character while under pressure. I just love the feeling of wading through hordes of items in ARPGs so I guess that's part of the inspiration for this.

I'm well acquainted with Diablo 2's item generation system, so I set out to write an (overly) simplified version during the afternoon of day 2 of the jam. The core of it rests on affixes, which are little bits of data that contain the following information:

  • An affix group (health, damage, movement speed, spell damage, and so on.)
  • A tier (basically how strong the affix is)
  • Whether the affix is a bonus or not
  • A prefix and suffix, used for generating the item name
  • A minimum and maximum value

The game has three classes of souls (=items), each with different rules. Blue souls are the most frequent and what you start out with, so we decided they couldn't spawn with any negative affixes to give some safety to the player; on the flipside, they also cannot spawn with the highest tier affixes and can only roll a maximum of 2 affixes. There are more complicated rules for other classes of souls, but they turned out to be really buggy so I won't get into them!

Once a certain number of affixes has been picked, we simply generate the actual value by rolling between the min and max value (we also have a dictionary somewhere to let us know the precision; by which I mean that some values can roll in steps of 0.01, 0.1, 0.5, etc).

Once that's done, we generate the name by taking the 2 highest tier affixes (whether they are negative or positive) and making one the prefix and the other the suffix. For instance, for the affix group that boosts spell damage, the highest tier positive has the prefix "Arcane" and the suffix "of a Wizard", and the highest tier negative "Cold-Iron" and "of a Realist".

Then we pick from a pool of synonyms for the type of soul (e.g a green soul can be a "Jade Soul", "Emerald Soul" and sandwich it between the prefix and suffix, and voila!

Screenshot 2025-10-08 002259.png

It's a very simple and cut-down system, but we hope it gives enough variety to the items to make for some fun combinations. And odd are you won't have a chance to look too closely at items anyway while you're trying to dodge knights and fireballs :)

Give our game a try if that sounds up your alley!

https://ldjam.com/events/ludum-dare/58/the-lair-of-kolekto