filtoid

LD25

HTML 5/Javascript Basecode for LD25

As I believe is the correct way I am declaring the base code I intend to use for the Ludum Dare 25. I have written some blog posts with links to the code as I would encourage anyone to take this code and use it in their own project. I don’t want recognition – feel free to copy past to your hearts content. The blog posts should explain how the code works and if not then post a comment and I shall amend accordingly.

Tutorial 1working example

Tutorial 2working example

Tutorial 3working example

All the best and good luck for LD25

Filtoid (@filtoid)

Filtoid

Hi All,

I included my declaration of being in a few weeks back and posted my basecode with tutorials to my blog. I have created a new page here – which details how to get the code I’m writing or to access the game online. I’m on twitter (@filtoid).

My SVN rep is at: https://subversion.assembla.com/svn/filtdoid-ludum-dare-25/

Keep in contact if you like or don’t like anything about the game (twitter is best) and to all those entering – have fun and I look forward to see other people’s games in 48 hours :)

Day 1: Update

So i’ve been working reasonably hard today and have been happy with the progress. Hoping to get a bit more actual gameplay and plot into my game by close of play tomorrow but for now here’s a link to the game. I can’t guarantee that it will work in anything other than Chrome I’m afraid:

www.philjeffes.co.uk/ld25/g

 

Breakfast day 2

So my lovely wife just made breakfast for me. Very happy. Wish you all luck on day 2.

Sorry it's sideways - it keeps rotating or not rotating randomly - gave up trying to fix

Sorry it’s sideways – it keeps rotating or not rotating randomly – gave up trying to fix

Gotcha with submission

Hi All – Something it doesn’t say on the box – if you leave off the http:// in your links on the submission page they don’t show up on the final page. It’s not a bug I was just very tired when I submitted so missed it. Good luck with the Jam to all those still doing it and I look forward to playing all the games :)

Post Mortem

So this was my first LD and I was really excited about it. I got up pretty early on the Saturday (around 6AM GMT (4-hours in)) and made some good progress. I didn’t want to get too tired because that’s when I make mistakes – particularly the pulling your hair out type coding mistakes.

I hit a real low point just after lunch on the Sunday. I started to get down about it and thought I wouldn’t finish. My original idea had been HUGE and I had been forced to scale it down to the point it was unrecognisable from the original concept. I was struggling to get a suitable end point and I hadn’t made enough rooms or even any enemies – the idea of adding sound to the project was so far away that I just thought I’d be submitting a silent game.

Well I can say that come 1AM (1 hour left – the time I submitted) I was elated. I did make a finish point where the player can actually achieve something – I had recorded and added sound (such as it was) and even made a thumbing synth driven 24-bar sound track (ok well I didn’t say it was perfect).

I would have liked to have applied the polish that the game so severely needs like a menu – the ability to save progress – differnt music – the full compliment of rooms – sounds that line up better with, for instance the footstep noise. But then the more I think about it the more I begin to realise that I made a game in 48 hours. I find it startling really. In just one weekend I have created something which someone could play and go from the start to the finish and could even fail at.

Thank you Ludum Dare (by which I mean the people who run it and the community behind it) for showing me that 48 hours is actually quite a long time and for showing me how much can be achieved. I’m a little exhausted but wow, what a ride it’s been – filtoid :)

LD26

I’m in – sort of

I’m crazy busy this weekend so it’s possible that I’ll not be finishing but for the second time I’m going to declare myself in – I’ll not shoot for the stars this time. It’s a shame the potato theme got slaughtered because I had a bunch of potato themed jokes to use – I guess it’s chips were down.

I’ll be using Javascript and HTML5 and stuff like that – maybe even some CSS.

Def not a ‘tater hater,

Filtoid

Real life getting in the way

Unfortunately real life is getting in the way so today’s progress is slow. But I’ve got the framework of what I want – my entry will be minimalist by necessity as well as to match the theme 😉 Hopefully tomorrow I’ll have more time to add content