FireFalls

Ludum Dare 56

Added Tutorial and Fixed Death Bug

ezgif-3-4f277babcd.gif

Awakened from Stardust Build_0.1 is out now!

  • Connected Tutorial to Title Screen (Images were completed before Jam end)
  • Dying in battle sends you back to Title Screen (Fixed bug)

Awakened from Stardust cut content

Not everything that we put into our little creatures vs cosmic horror 2D RTS/MMO-Raid game was added in time! I want to highlight some of the content that went unused below - maybe we'll patch these in after the jam is over at some point ;)

John Agency Goodbye CRT.png

MUSIC:

Holy cow, a lot of music was made for this game. sincx and myself wrote a combined total of EIGHT tracks for this game. Initially, we wanted to use everything at least once, but we unfortunately did not have time to add a couple of them.

Cutscenes were intended to have original music for them instead of having the boss fights' music play on, but we did not have time to patch that up. There was also a PANIC MODE theme, but we'll go over that in a moment.

The OST will eventually be uploaded to Bandcamp and streaming services after the jam ends! We're excited to publicize our soundtrack!

MECHANICS:

PANIC MODE - there is a blue bar underneath each boss' health. This was supposed to correspond to a "timer" that tics up over time and when the player gets hit with AOEs. This could be slowed down by the Tank (the beetle) taking the boss' auto-attacks. Once this bar filled up, the AOEs would release at a rapid pace, and the player would have to position all four characters out of damage radius' at a rapid pace - hence, panic mode. This was to encourage fighting efficiently to take out the boss quickly, and to add a layer of depth to combat.

BALANCE - we did not have time to balance our fights nearly as much as we would've liked to. On average, we would've liked to make the fights longer, between 1-3 minutes depending on the case.

BOSS ATTACKS - There were several types of attacks that we had to cut for time, including cleaves, screen-splits, and donuts to name a few (this is for the MMO players out there!)

STRETCH GOALS:

These were the C-Bucket things that we wanted to explore, given much more time than three days. Maybe we'll come back to these ideas!

CHARACTER UPGRADES: Either on a run loss, or after beating a boss. This would either result in permanent progression, or a more roguelike game.

CHARACTER SELECT: More little guys to select from! Unique abilities galore.

ezgif-3-4f277babcd.gif

Thank you for playing our game! I hope you enjoyed it. I have had a blast playing many of your games over these weeks. Drop a comment below if you'd like me to check out your game, and I'll try to get to it before the jam officially ends!