fluidvolt

LD29

Dowser Postmortem

Wow, Lucy! A Postmortem

This was my first Ludum Dare, and it was a success in the sense I most care about: I finished a game. The first real game I’ve made in a long time. So that’s awesome.

Give Dowser a spin!

 

“Beneath the Surface”

I think the theme was great. It left room for interpretation, both literal and not-so-literal, and ideas were ripe for the taking. I ended up settling on a dowsing game. I sketched out a few gameplay ideas on paper and drew the character designs on Friday, and left everything else for the remaining two days.

What Went Right

The Sound: This was the easiest part for me — it’s what I’m most used to. I just fired up my DAW, loaded in some synths and drum machines and banged away on my keyboard. It took a little under 3 hours to finish all of the music and sfx. I made sure to carve some time for this early on, I really wanted my game to have the sound I heard in my head.

The Graphics: While making art’s not exactly a breeze for me, getting to know Aseprite a few months before Ludum Dare helped tons. Instead of wrestling with shortcuts or tucked-away options in menus, I could focus on wrestling with my own art skills :) .

The Engine: Flashpunk ended up being a snap to use. I practiced with it for a month or two before Ludum Dare, getting the hang of the basics and finding out how it does things, and that ended up making all the difference. I didn’t have to look up a single reference or tutorial on it to get it to work and do what I wanted. I will keep using Flashpunk for sure, I love using it.

What went wrong

Organization woes: I ended up with files piling up in folders across my hard drive, breaking the pace when I had to stop and look for something or make sure I was moving/accessing the right file. Next time I want to have a more straightforward scheme set in place to keep things flowing.

Import woes: Even though composing the music went well, when it came to importing it Flash kept spitting out arcane error messages. This took me completely by surprise. I eventually got it working by tweaking export settings in Audacity, but I’m still not sure what I did! Next time I definitely want to get this sorted out and make sure I know exactly what Flash can and can’t accept.

Export woes: I have no idea how to write a preloader, nor how to embed an swf in a html file. I ended up running out of time so I opted to ditch the preloader and just linking straight to the swf. Not exactly ideal. Definitely need to fill in this knowledge gap.

Conclusion

In the end, I had a lot of fun and learned a great deal about making a game. There’s a lot I don’t know and there were more than a few missteps but I am extremely happy with what I made. And the LD community is awesome! I am one-hundred percent going to do Ludum Dare again.

Tags: ld29, post-mortem, postmortem

LD32

I’m sooo in.

Gonna be using Flashdevelop with Flashpunk for coding, ASEprite for visuals, not sure what for music — depends on the theme, I guess. But I’m excited!

Have fun, everybody!

Post Mortem: Sam On Tape

Sam_On_Tape

Play Sam On Tape here!

What Went Right

Music was easy-peasy. Just grabbed some drum sounds, dialed in some synths and went to town. Might have spent a little too long on it though. Here’s the song that came out of it.

I kept using Flashpunk to develop, and I’m warming up to it. I’m not a good programmer by any definition, but the more I use Flashpunk, the less flailing around I do while trying to get the behaviors I want.

Using ASEPrite more since last LD definitely helped. The goal now is to learn all of the important hotkeys before next time. Micro-optimization and all that.

What Went Wrong

I’m awful at budgeting my time. Like, terrible. I’ll spend too long on something, trying to get it exactly right and everything else suffers. Don’t know what to do about this. Maybe start using a timer system or something?

Related to the last point, I need to set priorities better. I spent a lot of time working on getting dialog to work, and getting the music mixed right, and I ended up shirking the gameplay and level design… oops. Maybe next time I’ll write out a list of things to do, in order of importance?

Okay, this one’s not fair, but there was a huge thunderstorm that kept me from working for a few hours. That must be where everything went wrong! So remember: all the issues you spot in my game, if it wasn’t for that thunderstorm, it’d be perfect… :)

This is my second completed LD, and even though it was stressful and hectic it’s still hella fun. Hope to be here for another!

Tags: post-mortem, postmortem

Comments

25. Apr 2015 · 03:31 UTC
Hey, I just played your entry! I could see that you ran out of time. Despite that though, I really like the gameplay mechanic and I LOVED that song you made for the game. It’s utterly fantastic! What synths did you use when making that? Congrats on finishing something nonetheless, I hope you do a post-compo version of this game! Also, do you have a twitter I can follow?

LD34

I’m In

Super excited for Ludum Dare.

This time around I’ll be using Love2d along with my incomplete port of Flashpunk: Here’s the basecode I’ll be using. It’s got a WIP level editor, a few classes to make simple typewriter-style dialog boxes, and the aforementioned Flashpunk port.

Besides that, I’ll be using Aseprite for visuals and FL or famitracker for music.

Good luck everyone!

LD 40

I'm in! basecode! Also what's everyone using for hosting?

Excited to make something!

Tools I'll be using: - Engine: LÖVE with some basecode for zest - Music: FL Studio - SFX: Labchirp - Graphics: ASEprite

Good luck, everyone!

As for my question: anyone know of a good free host that allows direct downloads? Dropbox doesn't do it any more and I'm miffed!

Mr. Capital! Post Mortem

First of all, come play my game if you haven't!

CLICK HERE TO PLAY! mremcapital/empost_mortem.png

The Idea

I went to sleep immediately after the theme was announced, lol. I hated the theme! I do like the game I came up with though, so the jokes on me. I was going to quit except I've quit the last few times... I'm tired of quitting! I went through a few related ideas for games, like having a huge inventory you had to sort through as you progressed, but I came to the "collect coins and the stack blocks your path" idea pretty quickly, while hanging Christmas lights outside :)

What went right

  • Music -- Listen here! -- I've written so many songs I can spit one out, easy-peasy. The ending is just a low-tempo, low-energy variation on the main theme. Cheater.
  • LÖVE & engine -- LÖVE is super easy to use, especially with a few years' experience under my belt. On top of that, I've written a tiny engine that works for me. Prototyping never felt so good.
  • SFX -- LabChirp, y'all. It's good. It's so intuitive to me, while still having a ton of control. I spent more than I'll admit on coin_collect.wav, getting it nice and shiny sounding.

What went wrong

Not that much went wrong, surprisingly! - Time Management -- Always a problem with me. I spend a ton of time on stuff that doesn't even make it to the final game. I wanted a whole lot more art and levels and little touches throughout -- I wanted plants and insect! -- and had NO TIME! But I did spend an inordinate amount of time on the programming for the coin stack animation. I wholeheartedly do not! regret it. Look:MrCapital.gif It's so wobbly and wild! That was worth an hour or two, right? - Startup Time -- Not sure what to call it. But basically, since I don't start projects that often, I'm always rusty on starting a new one, all that require business, and writing the main file. I need to work on a pre-made solution so I can jump right into game making next time!

Conclusion

I love Ludum Dare! I'm proud of the game I made, even if there's a lot of improvements I want to make. And I'm super happy I got out of my losing streak -- the last LD I completed was Ludum Dare 34! Too long! I love the community and I love seeing all the cool games that get made. I'll keep doing Ludum Dare as long as it runs!

lol i'm as surprised as anyone

lol.png

i legit hated the theme and thought my idea was no good... I can't believe it, I'm super excited about these results!! thanks all, this ludum dare was so much fun <3

LD 41

i'm in!! (▰˘v˘▰)

umbrella.gif (here is a visual representation of my anticipation??)

very excited~ last year my game placed first in a category somehow?? that /won't/ happen again i don't think, but! i am a little more confident this time~~

tools: - engine: love2d with some spiffy basecode - music: fl studio, probably - sfx: labchirp - gfx: aseprite

good luck everyone!

hmmmmm

eep.gif

i'm probably not going to finish in time!! but i like the idea of bottled up emotions so i will probably finish it on my own time too????

LD 42

i'm innn, folks~~

dunno about the theme (i say this every time lol) and i work all weekend, but i'm gonna try to make a lil somethin~!

using the same codebase/tools as always!! look up my previous posts for all that stuff!! i'm already runnin late for ludum dareeeeee~~~

(good luck everyone!!!!!!!!!)

Ludum Dare 46

i'm in!!

i think! i'll try..!!

i'll be using love2d! good luck to everyone~

here's my basecode!