Follett12

Ludum Dare 50

I am in

I am in, cannot wait to start making some great apps with everyone!

Ludum Dare 53

Dalle2 AI generation for art assets

Had an Idea to create a small caravan delivery game based on the quest in the battle brothers games. I played around with Dalle to generate some avatars, Capture.PNG

and after a few hours work I came up with these... probably took 3ish hours to generate avatars and maybe another 3 to clean-up in adobe illustrator.

Dudes.PNG

Its far from perfect but it should be a start. Looking for very dark vibes, leaner closer to a horror than an adventure.

Check out Deliver the torch!

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Deliver the Torch

Battle brothers meets agar.io Build an army and deliver the undying flame to the north! Would love some feedback if any one has a moment.

Play here : Deliver The Torch

Battle-2.png

Campfire.png

Blood effects and unitys shader graph

attack.gif

Something I am very proud of from my latest Ludum Dare submission is learning and implementing the Unity Shader Graph tool in URP. I hadn't previously used it and now know its quite good at doing a ton of different effects.

Fairly early on I realised I would struggle to show your units health, and stats in the game, and due to the hectic nature once you have a lot of troops it would be almost impossible to micromanage these things.

I was able to implement this fairly simple overlay texture on my sprites which blends based on a float value to add a blood effect to units as their health lowers. I was able to reference this float and use the following code to change the transparency of the texture.

_spriteMat = characterSprite.material; _spriteMat.SetFloat("_Health", 1 - (health / maxHealth));

blood.gif

I was able to also use the same idea and implement a flat colour + some lerping of the sprites size to add health, take damage, level up, and join team effects.

teamup.gif

If you have any suggestions on what else I could do with this please let me know. Otherwise if you are interested in playing the game check it out here https://ldjam.com/events/ludum-dare/53/deliver-the-torch

Continuing building the game

Untitled-2.png

Continuing Development of Deliver The Torch

After working on the game and thinking I was finished I decided to go back and work on it some more. I developed this art assets over the last 2 weeks to try and get a clear idea on what else I could do in terms of character portraits. I am unsure what I want the end result of the game to be but I am pretty happy with this.

I know for fact I want to add a formation system to the game along with setting your units in the first line and the second line depending on their skills but still not sure what the actual goal of the game will be. Any ideas or feedback on what I should do?

I think at the end I just want to develop some kind of real time battle brothers type game but am trying to find a realistic limited scope for the gameplay.

If you are interested you can give the LD 53 game a go here - https://ldjam.com/events/ludum-dare/53/deliver-the-torch