forrest

LD 40

Check out my game! I need some more reviews.

This is my first compo so I hope you enjoy it. Any and all feedback are not only appreciated but encouraged. Also post links to yours here so I can play them too ^_^.

Collect "False Stars". You use energy as you move and have a limited supply. You can only carry so many "false stars" at once (but there may be a way to get more at a time…). Game is procedurally generated and the value of False Stars decreases with sale of them and the value of energy increases with purchase of it simulating inflation, supply, and demand.

CONTROLS: WASD or ARROWS to move (no backward movement; left and right also move a bit forward)

The real stars tell you where the map is; moving too far away, you’ll get lost in space… As you collect more mass, you move more slowly and your energy consumption to move around increases. As you collect more, it becomes harder to survive.

The game has many more intended features than are currently in it. More later. Please note: The game currently has a scaling issue for the web build. Please make sure you use the fullscreen feature to see all the UI. There also may be some issues with playing in safari or mobile; please use chrome or firefox.

https://ldjam.com/events/ludum-dare/40/crystallone-false-stars

Getting there

Just 8 more to go!

https://ldjam.com/events/ludum-dare/40/crystallone-false-stars Please give me harsh feedback! Tear it and my ideas to shreds.

Thinking of making a post-jam build... Anyone want to throw out some ideas?

@everyone - I'm thinking of putting up a post-jam build with the fixed UI and new features and I'm taking feature suggestions. My prerogative is A) portray hopelessness due to the ever-worsening economic condition; B) make the game world SEEM not hopeless despite actually being hopeless.

Current new features intended include: - AI that collect crystals and generate energy to maintain the value in the market (NEARLY FEATURE COMPLETE) - More stable 'false star' value (because there are more of them) (NEARLY FEATURE COMPLETE) - Universe 'false star' count limits (FEATURE COMPLETE) - Infinitely generating procedural stars and 'false stars' (with 'false stars' stopping generation at the 'false star' limit) (NEARLY FEATURE COMPLETE) - Fully Procedural Audio with Vertical Remixing and Horizontal resequencing using the Argzero Audiomanager Module (my custom audio system) (NEARLY FEATURE COMPLETE) - Fully functional multiplayer with servers

I am also interested in adding variety to the world by creating regions with specific properties. Any and all feedback and ideas would be appreciated, thanks!

Screen Shot 2017-12-03 at 8.51.57 PM.png https://ldjam.com/events/ludum-dare/40/crystallone-false-stars