frankitox16

LD 40

Finally, after several times, I actually made it!

This is the first time (out of many) that I actually found the time to be part in this amazing event. After a bunch of glitches, and many hours of impractical coding, I managed to finish the game within the compo schedule, just found myself a couple of bugs when doing the final playtest.

Anyways, I finally got rid of them and I hope that you find it enjoyable!

LD 44

Just made a mobile friendly game? Link it here!

I decided to take a break from my computer, it's been a long 72 hours... Nevertheless, I still want to play and rate some of your games, so feel free to post them in the comments, and I will try my best to give you my feedback!

You spoke, we listened!

Hi! I'm one of the devs of The Necromancer Saga! We received a lot of feedback the past week, and I took a bit of time to do some bugfixing. I hope that new players enjoy the experience a lot more, and previous players are welcome to try it out a second time.

List of bugfixes:

  • Lighting is improved. Now you can actually see behind those shadows!

Before Image 1.png

After Update 1.png - Loading screen now’s working as it should (It’s used to avoid that camera flickering at the beggining). - Lowered music volume as it was too high. - Skeletons now fight the enemy that was hit by a fireball, if they weren’t attacking before. - Added particles to fireballs when they collide with an object to provide more feedback on the player when it’s attacking an enemy - Enemies were nerfed. (Needs a bit more playtesting, as I find them a bit too easy. I’ll probably do a balance patch later).

Haven't played it yet? Here's the link to the game: https://ldjam.com/events/ludum-dare/44/the-necromancer-saga-endless-dungeons

Hope you enjoy it!

Ludum Dare 45

My Ludum Dare 45 Compo Entry: "Word Wielder"! A quick post mortem...

Hi! This weekend I managed to gather some spare time and made "Word Wielder"! Heavily inspired by "Dicey Dungeons", and knowing I wouldn't have enough time to make everything I wanted for the game, I decided to go with "use your imagination for graphics" kind of game (AKA log every action).

The way I interpreted the actual theme was quite literal, as this game is like "scrabble", but you start with the actual word Nohting. Then, in order to keep advancing through the game, you would have to fill up different words that would do certain actions,

Here's an image of how it turned out! Image 1.png

The good

  • Because of personal affairs, I didn't have that much time to work on the game itself, but I did manage to make a versatile system where you would only need to set what word you wanted to appear as an action. Then, the button would generate itself with empty spaces for the letters that could be filled with the word "Nothing". If the letters are not contained in the word "nothing" then the spaces are filled. This made adding more content really easy, and allowed for future implementations with ease.

Image 3.png

  • Also, by using just an Interface for the word actions, I made it possible to implement actions for a specific word, or a generic action that coud be used many times.

  • This time I focused on making a detailed tutorial for the game, so that players get a nice explanation on how it works, and don't loose interest if they don't get the main mechanics...

  • Finally, I was able to make a "scaling" difficulty, so the challenge rises as you level up through the dungeon.

The bad

  • With little to no time to spare, I had to throw away many ideas I originally had planned for the game, but I did implement one at the very end of the Compo deadline, which was the chance to gain and accumulate additional letters on certain actions. Doing this, however, broke the tutorial, and I didn't realize that until I had already uploaded the game :scream: Fortunately, I was able to fix it before it was too late, but still a silly mistake that could've caused to loose a lot of players if I didn't realize sooner.

  • Some words were left undone (again, lack of time), and don't do anything apart from just logging the action. This leads to a funny interaction, but doesn't really do anything, so it's pointless to use it at the end, which wasn't inteded.

  • I didn't add any words that could be filled with the letter "G", so you would end up accumulating those until the end of the game.

  • Background music! I struggled a LOT to implement sounds into the game because I didn't realize that Unity had "Mute Audio" on by default (at least it was that way for me). So, I lost a lot of time debugging a non-existing problem, that led to having no background music in the final game.

Ideas that didn't make it

  • Special loot and rewards for better words.

  • Run/Search/Gather words for each dungeon encounter.

  • Ultra-rare words that do multiple actions, or add special status to the player/enemy.

Summary

Image 2.png

"Word Wielder" was incredibly fun to make even with the minor setbacks and the little time I had available. It's the first time I make a game that I actually thing that wasn't just fun to make but also fun to play, something I struggled with in the past Ludum Dare events.

If you'd like to play the game, here is the link to the itch.io page!

If you enjoyed the game, or if you'd like to leave any suggestions / bug reports, remember to rate and leave a comment!

Have you played "Word Wielder" yet? You can now play it in your browser!

Hi! I'm the developer of Word Wielder, a turn based RPG where your actions are completed through filling in the blanks on the actual actions, using the word "Nothing"!

Image 4.png

It's my 4th time being part of this awesome event and I usually play this for the Compo category, just for the challenge. This game in particular is the one I've felt is the most polished of the ones I've made so far, and I'd love if you could give it a try! I really hope you enjoy it :heart: and don't forget to rate!

Compo Entry Page

Post-Mortem

Play in your browser!

Ludum Dare 51

The duality of men

a.png b.png

Seems like I'm not the same person as I once was :sweat_smile: