Somehow we have developed a 2D puzzle thriller... unintentionally
Since we both could only take 12 hours for this Ludum Dare, we wanted to stick to a simple and established game principle.
Attention, it's Mr Obvious, as inspiration served us Super Mario Bros 2 digging. To save time and to simplify the game mechanic, we did not implement any jumping or climbing up. Of course this also makes sure that the player always digs "deeper and deeper", which fits the theme.
As an unintended result, the player has to think about where to dig down, and this decision has to be made under time pressure and, oh dear, there are also these aliens that fall down through the shafts to you... wargh!!!
Our 2D Platformer now turned into a "2D Puzzle thriller" (as described by @moski, thanks for your feedback btw!)
Play our game, we appreciate your feedback and we will play your game, too! https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-9








The baby in the picture has grown up, and there are now two kids jumping around here, but this time we came up with the brilliant idea of organizing a babysitter. Who knows, maybe we'll have a family game jam soon.








Here's our game: