LD.XL Descendancy - 1st morning
After a fresh project in unity, importing Playmaker and a platforming project from MIT i'm on my way setting basic controls and anims (Death, Jump, Run).

After a fresh project in unity, importing Playmaker and a platforming project from MIT i'm on my way setting basic controls and anims (Death, Jump, Run).

hi. seeing a lot of negative remarks about themes proposed by jammers. indeed some of them will most likely get slaughtered but well each suggestion should count. Sometimes for new jam enthusiasts it's difficult to differenciate a good and bad theme. To improve the whole process here is my humble suggestion to @pov and other contributors to the new website.
Add a feature on the theme suggestion page which PARSE each of the suggested themes you type-in and checks first if
1) the typed text was ALREADY the chosen theme from a past LudumDare.
2) parse the text and check on wikipedia (or any other game database) to see if this is not the title of an EXISTING game
3) keep a log of all slaughtered themes and how many (-) votes it received. from there be able to tell a user that his suggestion "was already slaughtered in LD_X with 90% negative votes"
4) eventually check if the proposal was not already made by a lot of people for the same jam.
At this moment, having these informations in mind users can either decide to suggest the theme anyway if he wants (no censorship!) or try to come-up with a better idea.
i guess that with such a feature the quality of proposals from jam to jam can go up and be more creative. making the slaughter step more pleasant.
yay! happy to not have to put a stupid alarm clock in the middle of the night and then not be able to fallback asleep.again because ideas thrive in my head!
these year tools :
unity + playmaker +
phoroshop/paint.net +
maybe magicavoxel +
maybe bfxr +
lot of yerba mate
good luck to all !

So my game will be about driving a bus in the desert ;-) recalls of a known game yeah.
The twist is that like in papers please you can accept or reject passengers who wants to jump-in the bus in an apocaliptic world. Be carefull you can quickly run "out of space" in that bus. make the good choices to drive everyone safe.

Ending up here with the game for this day. My eyes burn ^^
I kinda have the general loop of the game
Tomorrow i'll add the effects of accepting or denying people to come onboard the bus
oh and there will be ZOMBIES too :-)!

dayphases are in
i don't think it's the next best thing to implement but at least it gives a good mood.
i should really switch to the passenger onboarding/offboarding asap !