Al Gore has an update from his dolphin allies!

We made some post-jam tweaks to ECO WARRIORS! We've now got:
- Improved AI (actually it's a bit stupider, but that's more fun, and a bit more realistic given the nature of the enemies)
- Gamepad controls that can now do everything mouse and keyboard can.
- Skippable tree cutscene (after the first viewing). Still no checkpoint.
- Enemies that look angry while attacking, and bewildered while dead.
- One extra bonus level at the end (it's there to give the improved/stupider AI a chance to play out, and also just to have more exploding things in the game)
After the jam we got some good feedback about the tactical depth of the combat (or rather the lack thereof). So in this update we've tried to address that (at least a little bit).
As a result, the AI for the shooting enemies is now a bit more complicated. Surprisingly, this was done in order to make them more stupid and more predictable. Instead of rushing you, we wanted the shooting enemies to stay still and fire at where they last witnessed the player, and so leave them wide open for the player to approach from another angle and outsmart them.
We also added one more level at the end that gives the player a lot of opportunities to test out the new AI. From a tactical perspective, we think it's strictly better than anything that made it into the submission.
You can find the updated build here: http://www.freelives.net/GameJams/Builds/EcoWarriorsPostLudumDare.zip
And our original submission here: https://ldjam.com/events/ludum-dare/42/eco-warriors
xoxo
Free Lives
