frogmen

Ludum Dare 48

any tips for a slow dev?

i've gotten to the point in my programming ability where i can create most of everything i want to create in a 2d game! which is why i'm participating in ludum dare this year!? but i've never developed anything in such a short time frame before. should i choose to do whatever's easiest to code for my first jam, or should i spend a lot of time on prototypes?? thanks!

hey Unity devs, if you have a Mac build, please check that it opens!

not every game has a mac build, so i really appreciate those that do, especially since it's not a requirement! but i've been manually changing permissions for a couple of unity games that the system stopped me from opening. i'm not sure why this happens -- i'm not exactly an expert -- but i came across a great post that has been written and discussed in detail.

https://ldjam.com/events/ludum-dare/47/the-looper-encounter/important-note-for-mac-builds

this above post is probably going to be useful not only for unity devs porting their games to mac, but also mac users that have trouble opening mac builds.

Ludum Dare 50