frostney

LD 41

I'm in

I'm super excited for this LDJAM. I haven't done of these in a couple of years.

These are the tools I'll be using: * Code: JavaScript, Pixi.js, Redux and Webpack. Here's my boilerplate: https://github.com/frostney/pixi-redux-webpack-kit * Audio: BFXR, maybe GarageBand * Graphics: Blender

LD 42

I'm in

This is my obligatory "I'm in" post :smile:

This is going to be what I'll be using: - Code: JavaScript & P5.js - Graphics: Blender - Sounds: GarageBand and BFXR

LD 44

I'm in!

The last two times I tried to participate in Ludum Dare I wasn't able to finish anything in time. While I still learned a lot, my goal is to submit something playable this time around.

These are the tools I will be using: - Visual Studio Code - JavaScript & Canvas - My basecode (It's rough around the edges, but it should be good enough) - Blender (and maybe Pixelator) - BFXR for sound effects - I'm thinking of using GarageBand for music if I have enough time

My plan is to stay awake for the theme announcement and hopefully by the time I wake up tomorrow morning my subconciousness should have come up with an idea.

Ludum Dare 46

I'm in

I'm in for this Ludum Dare. I took Monday morning off, so that I can get a good nights sleep after.

  • Code: https://github.com/frostney/functional-game-template
  • Graphics: Blender
  • Sounds: BFXR
  • Music: Not sure yet... Maybe GarageBand?

Good luck everyone!

Breakfast for dinner

Day 1 is basically and while I haven't made as much progress as I liked. But then again there's another day left.

Screenshot 2020-04-19 at 00.35.23.png

The game is starting to take form in some way. The idea is that you have to keep a party alive by making sure the party goers have enough beverages and food to enjoy and good music to dance to. It's all boxes at the moment, but that should change tomorrow.

On the plus side I had some breakfast for dinner to keep me going through the night for the next couple of hours: IMGem20200418/em210358.jpg

Ludum Dare 47

I'm in

Trying my luck again. I'll go with JavaScript, HTML5 Canvas, MagicaVoxel, Blender, sfxr/bfxr.