Progress of day 1!
Made core gameplay. Now I can do some juicy staff to make it look great.
Made core gameplay. Now I can do some juicy staff to make it look great.
Start polishing my game. Maybe some suggestions?

It was my second Ludum Dare entry and progress from previous game is huge. Please play and rate it.
https://ldjam.com/events/ludum-dare/57/depth-of-mind

I couldn't spend much time playing my games before, but this time I'm sitting and testing different builds. For example, I gathered an OP build closer to the boss. It will be interesting to find out what you have collected. https://ldjam.com/events/ludum-dare/57/depth-of-mind 
https://ldjam.com/events/ludum-dare/57/depth-of-mind

The other day I participated in Ludum Dare 57. This was my second Ludum Dare, but this time I prepared thoroughly.
First of all, I started to study what was wrong with my games, and that's what I realized:
1) My games have too many mechanics. Dude, this is a jam game, it will take a maximum of 5 minutes, no one will see your mechanics. Therefore, I have clearly decided that the next game will be as simple as possible.
2) I haven't worked on game feel at all. The game is just not interesting to play. We had to do something about it. I have identified for myself the main rule of 20% development and 80% polishing. This way the game will be simple and interesting.
3) I'm trying to come up with something that hasn't happened yet. Of course, it's cool when the game is unique and has no analogues. But this is only for the developer. The player has nothing to compare the game with and does not understand how to interact with it. By the way, there is another problem with this.
4) There is no tutorial in my games. Since I mostly spent time on mechanics, I didn't have time for the tutorial. Therefore, I either did not make it or wrote it in the description, which absolutely did not work. I decided that it was worth doing it on the second day of the jam, so that I could definitely make it.
As a result, having formed all these rules for myself, I started working as soon as the jam started. I decided to make a tactical roguelike because I love roguelikes. You can see the result here https://funbanan.itch.io/ld57 . I think it turned out very cool. 
Today I got to the main page itch.io . I've already thanked the administrators of this site, but I also need you. Thanks to everyone who wrote comments about bugs, without you the game would be unplayable for other players.
I was very happy to participate in Ludum Dare and I am very pleased with the result I received. Therefore, I will continue to work on Depth of Mind. I just updated the game yesterday, bringing it to the alpha state.https://funbanan.itch.io/ld57 
Initially, it was Ludum Dare 57 entry. Honestly, I didn't expect the game to attract so much attention on itch. And now I'm getting ready for the first demo on Steam. If anyone is interested, then Depth of Mind is a tactical card roguelike in which you have to immerse yourself in human consciousness.
https://store.steampowered.com/app/3711100/DepthofMind/


I decided to make a roguelike again and this time I combined it with a minesweeper
https://ldjam.com/events/ludum-dare/58/ashveil

https://ldjam.com/events/ludum-dare/58/ashveil

You can have fun, even after win
https://ldjam.com/events/ludum-dare/58/ashveil


https://ldjam.com/events/ludum-dare/58/ashveil