Gabriele

Ludum Dare 45

Making a 3D depth shader

I will leave this here as I struggled a bit to achieve this and there doesn't seem to be an awful lot of documentation online for it.

I'm making a game about learning to drive an ancient underwater vessel to escape a dangerous cave, and I want the player to be able to see using only a set of cameras that can provide a depth view of the environment around them.

I finally got it, this is the shader graph configuration and a picture of the cave system with it!Depth.png

It's great to see your work here, keep up!

I just wanted to say that I am all the way around the world in China, making a game alone. I've been at it all day and the page has mostly been silent, until now, seeing all of you wake up and post updates really makes me feel like we are all accomplishing something together, even if we're so far apart. Keep up, games are not going to make themselves! :D

And DONE!

Finished just about in time for the compo, it was a blast even though I woke up at half past 3 this morning.

I wanted to say that it's always great to join in a game jam, hope you had the same great experience and managed to make something you can be proud of!

See you next time :)