Announcing code base for LD38 — Flixel project template publicly
I'm in for LD38. Code base here:
http://ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup
I'm in for LD38. Code base here:
http://ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup
Or at least, I hope so if I'm feeling well enough this weekend. :P
Do I need to do anything official besides making an "I'm in" post? I don't think you had to in the past.
Also, do you have to declare compo / jam ahead of time? I'm planning compo but might do the jam instead.
I'm linking my previous code base declaration since it still applies and it would take a long time for me to reformat with the unfamiliar markdown code: http://ludumdare.com/compo/2016/08/26/announcing-code-base-for-ld36-flixel-project-template-publicly-available-for-ludum-dare-use/
A minor update since the Dropbox link is broken: The template is at https://viking.000webhostapp.com/ld/blizflixelld_template.zip
I plan to use Flixel and make a Flash game if I participate.
My code base is here: http://ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup
Plus, I might try using this LD to learn more about Unreal Engine 4. It's possible though unlikely, since I'd prefer to have a small web-playable game.
Super late post, but here's the base code I might use and the tools I plan to use:
ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup
I have to run, but here's a quick link to the upload! It's a fishing puzzle game.

https://ldjam.com/events/ludum-dare/41/bait-and-switch-ld41-entry
I can only easily play web games (HTML, flash, etc.)
If you would like to play and rate my game as well, I am not yet halfway to 20 so I am really trying to make progress now. I cleaned up the project page a bit: https://ldjam.com/events/ludum-dare/41/bait-and-switch-ld41-entry
Screenshot:

Super late post, but here’s the base code I might use and the tools I plan to use:
ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup
I don't know what tool I'll be using. I might use my normal Flash tools I've used previously (http://ludumdare.com/compo/2017/04/21/announcing-code-base-for-ld38-flixel-project-template-publicly-available-for-ludum-dare-use/#hidepopup is the link, please let me know if you can't find something). Or, I might use Tabletop Simulator and a combination of other things and actually try a board game / card game for a change.
Or, I might go completely nuts and try to learn a new tool. Yes I know that's always an impressively bad idea. :P
I sometimes ponder trying something new even though it's crazy to learn during a Ludum Dare. Does anyone have suggestions for a web-capable game framework that is very easy to pick up?
I always do Flash which despite being antiquated, is super easy to get going, and works on most any Windows system. Plus, the FlashDevelop IDE is a joy to use.
I feel like every time I look into a HTML5 / Javascript-ish system, it ends up being super flaky on different browsers, has tearing, has sound problems, or some other issues due to the variety of browser quirks. However, I figured I would ask in case someone can change my mind!
I posted asking about any non-Flash frameworks since I'm familiar with Flash and FlashDevelop. I'm considering learning something at the last minute.
I'm making a new post both to take any additional suggestions people have, AND to share the ideas that people added on my last post (https://ldjam.com/events/ludum-dare/43/$127775/any-ideas-for-simple-web-game-frameworks).
Phaser (Flash-like, has good examples)
Haxe (works with FlashDevelop, has frameworks like heaps.io, kha, haxeflixel with openfl -- but kha is low-level and may take a long time to get started)
PIXI.js (www.pixijs.com), javascript webGL framework based on actionscript 3 libraries.
Any others are welcome, and I hope this helps someone!
Hello all,
I hope to start playing and rating web games soon. I am collecting a list to go through, and anyone who plays and leaves a comment on my game gets added to the list of course.
If you would like to try my game, which is a very simple board game proof of concept with an optional "AI" opponent, it is here: https://ldjam.com/events/ludum-dare/43/monastico-ld43-entry
My game is not anything prize-winning, but I am primarily interested if there is any potential in the concept that I might want to pursue. Any input is appreciated!
I've gone through all the games on my to-rate list so now I need more web-playable games. :)

If you would like to try my game, which is a very simple board game proof of concept with an optional “AI” opponent and mobile HTML5 support, it is here: https://ldjam.com/events/ludum-dare/43/monastico-ld43-entry
My game is not anything prize-winning, but I am primarily interested if there is any potential in the concept that I might want to pursue. Any input is appreciated!
This is perhaps the most disappointed I've been with Ludum Dare in years. I wasn't even going to have time to do this jam, and I was considering attempting a micro submission taking only a couple of hours just to do something, especially now that it's only twice a year.
But with this theme being one of the most frustrating in recent memory, and not a single theme having more upvotes than downvotes -- in my opinion something has to change. Maybe I'm in the minority, and if I stop doing LD it doesn't matter because more people will start and take my place, but there are so many awful themes and negative votes, and in my opinion no positive theme vote percentages is a serious thing.
I would LOVE if once per year, or even once every two years, some random person in authority outright chose a theme. I would far prefer that to the voting mess as is, where many or most people end up unhappy, and there's this weird mix of repeat themes or awkward themes.
Finally, someone might argue that one can be creative and make many games and do whatever with a theme, or ignore the theme, and obviously that's true. But, one of my biggest frustrations with occasional Ludum Dare themes is that most people seemingly do not consider how frustrating it will be to playtest 40+ games with a given theme. To get a decent chance at a rating, you're supposed to at minimum playtest 30-40 games taking a substantial amount of time on each game and giving a reasonably detailed review.
Now imagine (as I experienced) having to playtest like 30 games that are all operated with awkward 2-button controls. Or imagine playtesting 30+ games where you only have downgrades, not upgrades. Or imagine how awful games are where you have to pay your life as currency, and now imagine 30+ different games where you get to experience that frustration repeatedly.
It leads to unhappiness and negative ratings and sadness.