Bath Time v1.07
Our Ludum Dare 42 entry, Bath Time, has also been updated to v1.07. This version fixes a touchscreen input issue in the iOS/Android versions that caused the scrubber to disappear from time to time when fast movements were used.
Our Ludum Dare 42 entry, Bath Time, has also been updated to v1.07. This version fixes a touchscreen input issue in the iOS/Android versions that caused the scrubber to disappear from time to time when fast movements were used.
I know this is coming super late, but I've just published a post-mortem retrospective on our latest Ludum Dare entry, Bath Time.
You can read it in full on my site here: http://ddrkirby.com/games/bath-time/post-mortem.html
Hey, LD43 will be very important for me... I will get a grade for it in school! How cool is that?! I have to present the process and the final result. Wish me luck :)

Looking to do a post-ludum dare game jam?
The 6th installment of Geta Game Jam will be occurring a month after LD43!
It will go over the course of 3 days, between January 5th and January 8th
We hope to see you there! :smile: :thumbsup:
TribaJam is going to be a 3-month game jam lasting from December 1st, 3PM EST to March 3rd, 3PM EST.
At 3PM, December 1st, I will release the theme on a blog post on my IndieDB account, DabbingTree. When you learn the theme, you are allowed to start your game! I will also release how you will send your game in that blog post.
RULES:
You must use the theme.
You are not allowed to start it before the jam starts. All finished entries posted in the first 7 days will be instantly disqualified.
No using copyrighted material AT ALL!
No advertising in your entry. After the jam, do whatever you want with your game. But no advertising in the entry.
Only one entry per person. No throwing together 40 games and entering it.
You are allowed to team with any number of people.
Supported Systems:
Xbox One
Windows/MacOS/Linux
iOS
Android
WebGL
Your game entry will be all yours. We will not take the winning game or any others.
I invite game developers of every kind to come and make a game!
There's been quite a lot of work on pygame lately.
TLDR; it builds from source on Win, Linux, Mac, and it mostly works. Multi touch, hardware acceleration, and other SDL2 goodness. Plus plenty of bug fixes and code cleanups.

More details on the pygame 2 status news post.
Happy Wednesday, fellow developers and self-torture aficionados!
I'm super excited to participate in my 5th Ludum Dare, and this time I'm doing something a little different: I'll be streaming the entire thing on Twitch! Feel free to stop by the stream and chat. I'll also be streaming some entries afterwards so keep an eye out for the sign-up form!
Thanks to @pov who has implemented some welcome new features to the theme suggestion, and to all the developers who are using their free time to work on the site. The jam is constantly improving and I can only see it growing in the future!
You can check out my stream here, I also stream at 3:30 USMST on Monday, Wednesday, and Friday.
I like this time, when the upcoming event theme suggestions opens : it feels like the next LD is already starting right now :smile:
I think that since I'm doing this and until now, I viewed only one of my suggestions survive the slaughter of the same LD, and maybe two or three revived by someone else in following LD's theme suggestions. Each time I try to suggest what seems to be good themes, not especialy for me, but with a wide range of ideas and games kinds that can be done with - but obviously, given I'm failing almost each time, I guess I'm not so good to find good themes. Well, I'm OK with that, but I'm not giving up, I will try again over and over, with the hope to see one of my suggestions in the rounds again.
And you, what are your suggestions this time? What do you think about mine? :slight_smile:
Theme suggestions are open, which means LD43 is basically here already! I'm putting in some themes this time, so hopefully it doesn't suck. (Though knowing this community it will anyway)

My suggestions for LD43

Hey fellow Jammers! It's that time of the quarter again, 48 hours of pain, regret and pizza... and gamedev.
This would be my fourth Ludum Dare, which I guess means it's my anniversary - woo me. Ludum Dare is always an awesome way of tracking progress and of course, bettering your own gamedev skills.
My action plan this time round - is to do better than last time round. Now that that's done, let's get to the theme suggestions!

*Don't worry that awful spelling mistake has been fixed.
The "Similar Themes" feature seems really useful for (hopefully) cutting down the amount of repeat themes in the slaughter (looking at you: colours, parallel and buttons) and also giving people a heads up if their idea is already in use, so thanks @pov
Anyway, I can't wait for the Jam to start, 22 days to go. I'm all fired up!

This will be my third Ludum Dare. Last time round I did slightly worse than my first run, which I attribute to the fact that my LD42 game was just Asteroids with a shoddily-programmed gimmick tacked onto it, whereas my LD41 game was more imaginative and had a fully-fledged storyline. So my goals for LD43 are to make another story-based game, and to finally try and learn how to use PICO-8's music editor so my game's audio doesn't just consist of terrible 8-bit sound effects xD
Good luck to all those taking part!
I want to use a custom game engine for this Ludum Dare.
Ludum Dare starts in 22 days.
Fuck.
Anyway, here's the repo I'll be posting code to.
Yep, I'm in again. As usual, my programs are GameMaker Studio 2 for coding, FL Studio for music, PyxelEdit for graphics and sfxr for sound effects.
Also, here are my theme suggestions:

Good luck to everyone! Let's have fun again!
If you are in or near Salt Lake City, Utah the weekend after Thanksgiving, we would love to have you join us for Ludum Dare 43. ClassEgames hosts a free game jam team in Millcreek near 3300 S and 900 E. We furnish some snacks and drinks to keep people chugging along while we make a game in a weekend! Our team currently is about 6 people strong, but we have room for up to 30 people. We even have a dozen extra laptops for those who are mobile technology challenged. If you are interested, you can sign up here: http://classegames.com/GameJams.html



Hi! I've been wondering a lot about LD, jams, and game dev in general. And I wonder why YOU participate in LD, what is the main reason?
I am in for my 8th(!) Ludum Dare. Now that I'm more polished with my engine (Construct2), I feel that I can spend more time on polish and less time on figuring out why stuff isn't working. This is (I'm hoping) going to lead to a more story based game with less struggling to figure out why the engine, say, only lets something work if you switch it with another event that shouldn't affect the other event at all.
Tools: Construct2 (Engine) Jukedeck / Boscaceoil (Music [Boscaceoil is for if I have enough time]) Bfxr (SFX) Piskel (Graphics)
Wish you all luck!
It is not really Ludum Dare related but i wanted to share where i did worked the last monthes and years. After ~4 Years of Development Balloon Girl is now playable in your Android Smartphone.
You can play it here : https://play.google.com/store/apps/details?id=com.nerdvision.balloongirl
I really hope you like it.

I am really proud of this big project and can now concentrate on the next things and Ludum Dare's . The next plan for this game is to port this to PC (but with many changes and more content to fit PC Users Requests).