LD 43November 30–December 3, 2018

Wallpaper!

A 3D render of the Ludum Dare initials in glossy plastic, rendered in 4K for your viewing pleasure.

I left a bit of space on the left for those of you who have desktop icons, or if you want to add some branding for your stream. If you don't like it, feel free to crop!

LDwall_1080.png/a

Note that the image linked here is the 1080p version, click it to view the 4K version on imgur.

If you want the source .blend, I've uploaded it to Mega. The license is public domain, so feel free to do whatever you want with it!

[OFFICIAL] Ludum Dare Discord (1700 MEMBERS)

I’m ieyfo, I run the Discord for Ludum Dare it was stared back for LD36 and we have grown as a community to over 1700+ members and growing more everyday. I personally love the community we have formed and I want you to become a part of it :).

The main goal of the discord is not to just chat but grow LD as an event. There are millions and millions of game developers yet so few participate in LD when it’s already huge. SO LETS MAKE IT BIGGER. We can use the server as a way to show other game devs what there missing from not participating in LD. Ludum dare is a way to connect game developers and the discord will expedite the process. We love having everyone chat and show the process of making there games both during Ludum Dare and there personal projects.

We have a new partner in recent times, we have partnered with the folks over at minijam to help bring EVEN MORE new people to connect with the ludum dare community. They have a channel where you can get a little more info on what there doing.

Two Ludum Dares ago we were asked to partner with crowdforge.io and now there Ludum Dare area has a direct link too our discord.

All the mods and Mike himself are in there so why not join?

Why Discord and why my discord for LD?

IRC what? Its 2018 its time to progress!!

Discord is an amazing place with voice chat, video chat, screen share, all super fast and better than anything Iv’e ever used. Also discord is amazing for sharing project assets or anything you wanna no need to link images like IRC just paste them in. You’re not just a name and a string of text you are you and people can easily get to know you.

Next why to join our discord well we are the biggest 1700+ strong and growing. In a non biased opinion the most fun and organized discord with section and channels for everything you could need whether you’re doing Ludum Dare or game development or programming in general we got you!

We hope to see you there V INVITE LINK https://discord.gg/9DrcQmg

Cross posted

*Jumps Through Window* ... I'M IN! - LD43

Despite the cringy title, I'll be participating in LD43 for the Jam, as three mates are doing it with me! This is my 3rd Ludum Dare, so I'm soorrta prepared. I'll Be Using: Unity || Gamemaker Blender || Asesprite FL Studio BFXR Sleepless Nights

ludum dare suggestions 43.PNG

I'm in for LD 43!

I'm looking forward to participating in this one and will be using Unity. Here are my suggestions:

Screenshot 2018-11-15 21.49.59.png

I'll try to be in!

This would be my first LD, I'm hoping I'll be able to make it, and that I will be able to finish the game in the allotted time. I'll be using LibGDX (Java) for desktop, and a couple of publicly available libraries I've been working on. In addition - Gimp for creating some basic graphics (I'm really bad at it), but I hope to do some shader magic to improve the look of the game.

My suggestions: - Player in a flux - Big guns! - Travel the world

LDjam 43 Theme Suggestions

Hey all,

I think it's great that the last 6 themes are shown to give an idea of what has been done. Nevertheless, I tried to go into a different direction, so my three theme suggestions are as follows:

Research

Friendship

Union

For each of those I can think of several different games, genres, interpretations, and approaches, which is why I believe those are solid candidates. On the flipside, the terms themselves are a bit nebulous, so I was half tempted to scratch all that and suggest "fog" instead.

As for the previous themes, four of those ("one room", "running out of space", "running out of power", "a small world") can be summed up with "limited resources." Another one, "The more you have, the worse it is" consitutes the opposite, where an abundance of resources becomes a problem.

Out of the six suggestions, the only theme that is not resource focused is "combine 2 incompatible genres" which takes the reliable method of combining and remixing to foster creativity, but adds the twist of combining seemingly incompatible genres. It is reminiscent of the strange attractors concept that Brandon Sanderson talks about on the writing excuses podcast. This non-resource based theme fascinated me the most. I can't quite live up to that, but hopefully my own theme suggestions are of use to some people.

All the best,

Kai

What is the point of this rule?

Since last LD, something bothered me... Now there is a rule that says that if you join the Jam and use premade assets, you can't apply to be voted in graphics.

What is the point?

Someone told me that this is to be fair to who made everything from scratch. But is this fair to who made everything ALONE and are competing with 10-20 people in a single team doing the game game?

I always understood that if I want to go hardcore and really test my skills to do everything from scratch, I've to go to Compo and Jam exists to allow me to just have fun... But now I don't think so.

Allow premade assets is fair with everyone. Because everyone could use premade or downloaded assets. And what if you want to do everything from scratch? So you go Compo... no?

I'm a LD veteran: LD32 (First attempt, I didn't finished), LD35, LD38, LD39, LD40, LD41, LD42 and now going to LD43. But for the first time I'm really sad to participate because of this. Most of my games I made everything from scratch, but because I really like to try and practice. I don't se why this rule was added to force us to do this.

And another thing: If you really believe that more time working on graphics (premade assets = time) means better graphics, I think you need to play more LD winner games. Most of them, that wins in graphcs, is very simple and doable in 2-3 days or less (actually less). So have premade assets don't put no one in advantage (if it does, so team projects should be banned from Jam as well... wich I don't think is good). If you're a good artist, you'll create good graphics no matter how.

So that's my point... I really want to see this rule going out to keep us free to be happy in Jam and, if we want to do from scratch... ok, go to Compo.

First time joining a Game Jam

This will be the first time I'll be joining a Game Jam and I am looking forward to it! =)

Here are my theme suggestions:

  • Phobia
  • Weather
  • Time

Theme suggestions

Every theme has its own interestingness. I'm probably in the minority of people who likes the last theme "Running out of space". I look forward to see themes that do not limit games to a specific genre, and I absolutely hate themes that do not have a lot of interpretations - who wants to play a bunch of re-skinned versions of the same game?

  • Hard to focus
  • Say YES
  • Reset to win

Greetings

Hey everyone, looks like I'm in this one. I don't have a lot of experience or a plan, but I think this will be a good learning experience that will help me attain my goal of career game development. I'll be using Unity 3D, and this will be my first serious game that I'll be able to commit time to, so I don't expect amazing results, but they're certainly welcome. :smile:

Here are my theme suggestions, which I'll admit are kind of derivative of others:

Limited Resources Decisions have meaning You are the world

GL HF!

Another one of those boring "I'm in" posts...

...but I don't care! 😀

Themes:

-A game in a game -Retro comeback -Pure Game Action

Tools:

-GameMaker Studio 2 -MuseScore 2 -Audacity -Paint.NET

Other thoughts:

-Time to focus on actually managing my time and not wasting half my time on playing video games! -Time to actually make a bug-free game!

That's all! GL and HF! 😃

PS How do you make new lines start??? All of the different themes are in edit mdoe in different lines but in view mode are all in the same line! Explanation???

Trying to "I'm in" for LD 43

Charmed to be here for my first time! I have known ludum dare for two years and this year I want to try to release myself participating :)

The tools that I'm going to use are,

  • LibgGDX
  • Piskel
  • Texture packer
  • 2D Particle Editor
  • Beepbox & Audacity (For music)
  • Hiero (for fonts)

and my theme proposals,

  • Nigthly space
  • Darkness
  • Chaos

Best luck!

I'm in for my first Ludum Dare

Second game jam, first Ludum Dare.

I participated in the 4th Alakajam! last month and got 3rd place in Theme, 9th in Gameplay, and 16th Overall. Not bad for a first try!

Gave me enough confidence to try out a Ludum Dare. I know I will have much higher level of competition, but I will also have more time for the jam (only had 5 hours free for Alakajam!). Hope I can do something good.

I will participate in the Compo using Unity (Visual Studio), Piskel, Bosca Ceoil, and Bfxr.

Oh, and here are my theme suggestions! LD43_Suggestions.png

Wallpaper, dark edition!

Same deal as yesterday's, just on a dark background. Click it for 4K version.

By request of @stepan-shabalin.

LDdark_1080.png

I'm In

I'm in for Ludum Dare 43, hopefully school doesn't screw me over. Will probably make a game in pure JavaScript from scratch like I usually do Although I might use the js engine I've been slowly building up.

One last time

I'm in, for what I anticipate will be my last Ludum Dare.

We're in!

This will be my second LDJam. My first was #42. I'm teaming up with a composer and foley artist for our second project together. My votes for the theme are:

  • Catching Fire
  • Fire Is Spreading
  • Robots

I know, I like fire. :)

I will be using

  • Unity
  • Photoshop
  • Visual Studio 2017
  • and whatever else I need.

I'm in!!!!

My last LDJAM was #LD40, I unfortunately had to miss #41 and #42 but now I am free so I am entering in Ludum Dare #43. Hopefully, I can continue with the next Ludum Dare's aswell.

We're in!

This will be my third LD ever and my first time doing it in a team. It's my friend's first time!

I'll be using:

  • JavaScript
  • Phaser
  • Bfxr (for sound fx if we have time)
  • Pyxel Edit

I'm in

Language: Java/JavaFX, Art: Pyxel Edit, Audio: FLStudio

My Theme Suggestions

My first time of Theme Suggestions... Somehow I always missed it.

And this is like my 6th LD or something... :confused:

So here they are:

:bulb: Lootbox Gambling

:bulb: December

:bulb: Something Old, Something New

Some Themes that didn't made it to my suggestions: :wink:

:x: You are not the December

:x: One December, Two Colours, Three Rules, Four Keys, Five Seconds

:x: Inconvenient Decembers

:x: December is Coming, December is Useful, December is Spreading

I'm In!

This will be my first ever Ludum Dare so I'm curious to how it goes!

My theme suggestions are:

  • You Are The Enemy
  • No Killing Allowed
  • Light It Up

Wish me luck!

Here are my theme suggestions for this season!

themes.png

I did a quick brainstorming and ended up with a huge number of theme ideas, choosing the 3 best ones was really difficult but here's my selection! These are the ones I found the most interesting to design a game around while being vague enough to allow for truly anything to come out of them.

It will be my second compo so far, can't wait to see which themes will come out on top in a week! I'll be using either Unity or Godot, depending on the theme (if it is more interesting I shall focus on making a good game and sticking to what I'm used to which is Unity, otherwise I will use this opportunity to try out new stuff, that would be Godot + Blender).

I'm in!!!

Cant wait until LD! It is my first time but I hope I still do well!

My theme suggestions are:

All places lead to where you were

Make more than is needed

The inside of nothing

I'm in!

I got some school exams, but hopefully I get time to jam all weekend. This will be my 7th in a row so gotta keep that streak going :)

Obligatory "I'm in" post

I'm in for my second Ludum Dare.

In the previous jam I entered with Pyramidion (see post-mortem).

I'm going to be using Unity again for this jam, and for asset creation I'll use Procreate on iPad, Gimp and Aseprite. I'll probably opt-out of audio for this jam as well (I have no idea how to create music and I didn't learn anything about that since my last jam).

Good luck everyone :)

Looking for Teammates

I need one designer and one artist. Using Unity3D. https://crowdforge.io/jams/ludumdare/teams/2621

I'm in too!

This is my first Ludum Dare I've participated in (I went along with LD 42 though), and my third game jam. I use GMS2 for everything except music, which I use online sequencer to do. I hope this theme fits my development style and I hope to play all of your games come December too!

Replying to this thread...

Some days ago I made this post: https://ldjam.com/events/ludum-dare/43/$121761/what-is-the-point-of-this-rule

But most of the answers where talking about 3rd party assets.

But the point is: I personally create my own asset library (created, modelled, rigged, textured by ME) during the last few years. So can I use them if I want and still apply for graphics?

I don't think that it's fair to ban this.

Someone told this in the comments (and I agree): "Also, if you used pre-made assets and created some graphics for the LD specifically, I’d say: don’t opt out of the category, but make it very clear in your description text what you did for LD and what you re-used from earlier."

Can I do this?

My Theme Suggestions (and how I decided on them)

My suggestions are: - A Follower - Weapons are Resources - Bigger may not be Better

The way I chose mine was by trying to be as vague as possible. That sounds weird, I know, but being vague lets people interpret what the theme is. For example, my theme A Follower could be interpreted as: - A friend who follows you - An enemy or obstacle that chases you - A group of cultists or otherwise who follow your decisions - etc.

Basically, vague = open for interpretation, which is good, because it leads to much more diverse game genres and ideas, rather than "oh the theme is December let's make a game about Santa and snow"

I'm in... TWICE!

So, I'm going in again. Probably to fail, again. But that's good. I learned a lot of things. Mostly time management and some shortcuts I could take.

For this Ludum Dare, seeing that it's the last December-dare, I want to do somethings special!

I'm joining with 2 Teams!!

Team A: Just me! Will be using: Java, Gimp. Might use library or template. Will announce it if I do, as per the rules, free and open for everyone to use.

Team B: Me, ... and my 2 daughters!! We will be using Scratch & Gimp Since the last few months my daughters (9 & 7) are going to our local chapter of CoderDojo and they like Scratch very much. So much so, that they want to make a game, like their dad does (when he finds the time these days). So I have challenged them to join me in a team and make a game for this LudumDare-43!!

We will focus on movement and a goal for the playable character. We won't do too fancy things, but I'll teach them how the logic for a game works and the win/lose conditions.

I'll work on my entry when they're shopping with their mom, at horse riding lessons, sleeping

Wish me luck, this might be the most challenging LD I've done so far!!

I'm In Again

Hopefully, I'll publish something playable this time for the Jam!

After quick, but careful thinking earlier today, here are the themes I've picked out:

  • Potion
  • Lights in the Dark
  • No Violence

I want to avoid using themes based off of settings this time, and focus more on abstract ideas instead to bring in more creativity.

As for the game, I might use Love2D, since I want to practice and experiment more with programming in Lua (and hopefully, the experience will help me with my current gaming project). Another alternative would be to use full-on Javascript, and HTML5 and make another web game.

For graphics, Aseprite will do.

For audio (if I ever get to it), I'll have to search for audio software.

Wish me luck, and good luck to everyone in the jam or compo!

Im in?

LD43 will be my first game jam. Looking forward to completely failing to finish in time but should have fun regardless.

I'm in for the 4th time !

Here we go again, if nothing goes wrong i'm in for this one. It will be my 4th participation, and now more than ever I want to experiment new things for my games.

If you're curious you can check my previous games here, as well as some other games I made this year : http://touloutoumou.com/games/

And also here : https://toulou.itch.io/

Yeah, guess I'm in

I have never participated in a game jam before so my time management will be horrible and I'll probably not submit on time but hey, at least I'll have some fun and learn new things.

Also, I believe the easiest thing for me will be what others struggle the most with, the music. I am mainly a musician. That just makes the rest harder.

I´m in

This is gonna be my first game jam. Wish me luck.

My suggestions:

-Just one box of goods

-Not what it seems to be

-Food fight

Message from my past myself

Hi guys, I'm in again and I just red the message from my past myself.

https://ldjam.com/events/ludum-dare/42/dodge-and-pray/dear-manimal-when-you-will-be-doing-ludum-dare-next-time-you-should

So, this LD I will be more crazy about the game, maybe I will aim mainly for HUMOR ranking. I have already bought a Lego for I hope faster game design things.

Here are my suggestions.

three.jpg

Nobody is able to tell you what should be your goal in LD game jam. Do what you want, and have Fun.

Enjoy the LD 43!!!

Premade assest? Incorrect rules? Problem?

TL;DR:

Some people are taking this even way too seriously. LD has always been about the experience, not the score in the end. Don't dig too deep, or else everyone's fun will be ruined.

Hopefully my first Ludum Dare (again)

As much as I wanted Ludum Dare 42 to be my first one, I had an interview that I needed to prepare for that forced me to drop out. Hopefully the timing on this one is much better for me and there won't be a scheduling conflict, and might be able to actually participate.

My theme suggestions are: - Control anything but the protagonist - You are the final boss - Stay out of sight

Excited for Ludum Dare 43!

This will be my second Ludum Dare and I am really excited!

Previous attempt I used my own little 2D game framework. However this time around I will be using an engine created in C# that makes use of this framework.

Can't wait, let's have some fun!

Are you new? You may want to join LD43 =)

Not long ago I wrote an answer to a post on Quora how to become more efficient making games in Unity and one of the key advice I decided to give was to participate in Ludum Dare. This applies to making games in any engine, and from scratch, it just happened to be a response to a Unity question this time.

I want to share the parts of what I find so powerful, useful, and fun with Ludum Dare in specific. This is aimed at the compo part of Ludum Dare but most points are valid for the Jam as well.

Time framing - You only have 48 hours to do everything so you can only spend so much time on each task.

Avoid Scope Creep - You won’t be able to let the scope creep where you spend a lot of time on details you didn’t have in mind to begin with - this lets you focus on making a complete game.

Multi-Disciplines - Since you have to do everything yourself you spend time on all elements that make up a game. This allows you to improve your skills in each area but you also learn what takes time and what it entails to create and implement mechanics, graphics, and sound.

Repetition - If you participate in multiple events over the year it lets you repeat this process of making a game over and over again. Implementing game states, game loops, and game logic helps you to cement the knowledge and figure out what works well and what does not.

Post-Mortems - When I have made a game in Ludum Dare, I write a post-mortem about the experience and go through what went well and what went wrong. I also read other post mortems (since there are 2–3000 other people making a game the same weekend) and you can learn a lot from that too.

Finish(!) something - It’s all too easy to prototype games and then dive into a project with great ambition which may take years to complete. You can easily lose yourself in such projects which both affects your motivation and your ability to follow through to a finished product.

Learn what takes time - By doing game jams you will find out that when you have what may feel like a “nearly complete game” and you estimate you are about 80% finished, you are more like 20% finished in reality. In the prototype you may have implemented the core mechanics, but transitioning between game states, resetting levels and objects, implementing the menu system, creating enough levels and figuring out good level progression (or story), implementing tutorials, doing play testing, and polishing the final product takes a lot more time than you may think.

I have participated in the 7 most recent Ludum Dares and when I got started I haven't been able to stop. It's just too much fun and too powerful of a tool to learn. My games so far have been:

LD42 - Parking Spaces

LD42.PNG

LD41 - Golf N' Grenades

LD41.PNG Narrated "making of" Timelapse: https://www.youtube.com/watch?v=w_DmQ1kcYHM

LD40 - Robby & Coppy

LD40.PNG Narrated "making of" timelapse: https://www.youtube.com/watch?v=rXS9gZ671sY

LD39 - Robot Power

LD39.PNG Narrated "making of" timelapse: https://www.youtube.com/watch?v=pSCYn3dQX_4

LD38 - Planetary Remains

LD38.PNG "Making of" Timelapse: https://www.youtube.com/watch?v=Pc0YHI3KqMc

LD37 - Space Junk

LD37.PNG "Making of" Timelapse: https://www.youtube.com/watch?v=aUAVqYFoueg

LD36 - Ancient Tech to Return

LD36.PNG "Making of" Timelapse: https://www.youtube.com/watch?v=8VNQiAZPdvE

You can play these games and download the projects on my itch.io page: https://imphenzia.itch.io/

Hope you manage to find the time and motivation to participate in Ludum Dare 43. Take care everyone and make sure to practice your main tools a few days/weeks before the event begins :)

Methods to communicate between game objects in Unity

During the past experience of Ludum Dare, one thing keeps confusing me is how to communicate between game objects "elegantly" in Unity. Since I am not a full time professional game dev, I really like to know what are the widely used proper way to handle this.

Several methods I've used before:

  1. Tight coupling referencing (either using Find, GetComponent, or drag and drop in Editor)
  2. Delegate (never used during a jam though as everything is build up quickly)
  3. Having a GameManager handle most logic, while entities mainly contains data only and have a reference to that global GameManager

Would like to hear your thoughts

Dealing with a poor schedule

So....I just learned I have a local game showcase that I need to go to on Sunday during the Jam. This, on top of the fact that I'll be responsible for the first day of organizing our local real-world meeting. Needless to say, I'm not looking forward to a more-time-constrained-than-usual schedule.

Question to all of you: how do you deal with interventions in the middle of a game jam? I do plan on going by Jam rules this time (as I usually do), so working in a team is a potential option.

Looking for a team to join? Here's your chance!!

First of all, I'm in for my fourth jam. Last jam, me and a friend met on this site and we worked as a team. I did all the programming and he did all the graphics. This year we want to find someone to do sound design! This doesn't necessarily mean you must be fantastic at it, but if you have any experience working with sound let me know! It's also good if you know how to model or code, but we really want someone to be focused on sound/music.

If you are interested in joining our team as a programmer or modeler/artist, the more the merrier, leave a message down below! (It helps if you write your discord username and code so we can chat to there).

Good Luck all, Ryfi

cough cough This is a sneak peak of what we made together last time, imagine if we had a bigger team (and a dedicated sound designer) Screen Shot 2018-08-12 at 10.23.14 PM.png

First Ludem Dare!

This is my first ludem dare and im happy to participate, I hope to have a good time!

I'll try LD43

I'm going to try Ludum Dare for the first time!

I plan to have make a sort of framework prior to the start of the jam / compo and it's over here

(Opting to just use SDL2)

I'll be using C++ with: - SDL2 ( with the SDL2image and SDL2mixer extensions ).

The little framework is just going to be able to render 2D graphics and a simple GUI ( no layout system. ), and uses a state machine primarily.

To my knowledge this is within the rules.

Good luck to anyone who participates and hopefully I have a memorable experience.

Joining LD43 For My Second Jam

This will be my second Ludum Dare since starting with 40. Had a lot changing in my life for a while so I've had to sit a few out. Looking forward to getting back into it, hopefully for the next few as well.

I'll be using mostly the same tools as last time. Unity, Piskel, Blender, beepbox.co and Audacity. I'd like to move to a different engine but I won't have time to learn a new one beforehand. Maybe for 44. I will probably only use Blender lightly since I anticipate going 2d again but we'll see.

My goals are similar as well. I'm going to continue to practice planning and maintaining manageable scope. I won't have as much time on Monday to continue working so I will have to take making the Compo more seriously this time. Here's hoping for a theme compatible with minimalism.

glhf

Participating in my first game jam!

Hello, my name is Deemoo, I am new to game development as a whole... I hope to join, be more familiar with the community and develop my skills, I will be participating in my first game jam, Ludum Dare 43! I will be using Unity, Photoshop and Bosca ceoil! Have fun!

I'm eating pancakes, so here's 2000 emojis.

:pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes:

Our first LD! Thoughts on VR?

Hi! So excited to join Ludum Dare for the first time. It's me (David, the cofounder) and a couple of our friends who will be jamming all weekend.

What are the thoughts of VR in Ludum Dare? It's what we know best, so figured I'd ask :)

Theme suggestions:

Breakfast! Because that pancake emoji post... Food Fights! Earthworms...

Be Weird!

tumblremnmoroc7HR41qflgwpo1/em1280.jpg

Mouthless Games's tip for LD43: Embrace your weirdness!

I'm in I Guess?

Working on a big project and lots of school. Hopefully I have time?

I'm in I guess?

Game Engine: Unity3D or Custom Java Engine or LWJGL

Art: Blender, AE, Paint.net, Gimp, MagickaVoxel, my intuos tablet

Music: Piano, Piano #2, Launchpad, FL or Ableton

Sound: BFXR or the like, prob AE or Audacity too

Best of luck to all!

Reminders!

-Drink Water

-Eat (nice foods?

-Blink

-Take a break if need be (Or power ONNN!)

-Have Fun!

-Do your best!

-Plan it out!

I am entering the 43rd Game Jam (solitary). No giving up this time.

Ludum Dare 41 was bad for me. My string of blatant mistakes that I weeks later figured out how to fix immediately were something that got to me during the challenge, and ultimately resulted in me shunning the upload stage. The game is complete and working now, but during April I totally fexxed it. Ludum Dare 42 was something I take a bit of pride in, but that was me working with a team, and none of my own code.

This time, not only will I be working by myself for maximum shares in glory, but whatever game I make, fixed or broken, is going to get uploaded. Though I anticipate that all catastrophic bugs will be gone by the end anyway. The only thing that can stop the next Hindbodes LD game from coming out is some kind of complete failure to act in the contest, like my house burning down or something.

My biggest hope is that we get a good theme. I'm employing rules as to how I vote this time, making for maximum Use-This-Specific-Mechanic-I-Came-Up-With genocide. I control the game I make, not the garbage.

Can't Wait!

Can't wait for my 3rd LDJam! Also, I recently published a souped up version of my LD42 entry. You can play it for free here if you want: https://ghostgoats.itch.io/frankskitchen

Title.PNG

Can't wait to see what you all make!

We are in !

The Jammin'! team join Ludum for the third time ! We will be 6 : - 2 developpers - 1 integrator - 2 graphists - 1 sound designer And we are proud to respect parity in our team.

And we will use theses tools : - Godot engine - Photoshop CC - After Effect - Garage Band - A local gitlab server for versionning - Pizzas

Can't wait to start :)

Ren'Py in the web browser for LD43

I've been obsessed with making Ren'Py (great game framework for Visual Novels) run directly in the web browser, to target them lazy players who can't be bothered d/ling our games :stuckouttongueclosedeyes:

I'm getting there: https://renpy.beuc.net/

poweredbyrenpyweb.png

I hope to have it ready to face LD43.

Feedback and words of love/hate appreciated.

I'm in, and with a little more experience this time!

I'm back for LD once again!

Tools I'll be using: - Unity (Game Engine) - VoxelCode (Voxel Editor/Modeling) Made this one myself - Blender (Animations) - Gimp (Sprite and photo work) - Audacity (Sound design) - GIF Brewery 3 (GIFs) - GarageBand (Music, if I have the time :laughing: )

I'd also like to announce that I recently published my first app on the App Store! This game was not made for LD, but I took some parts of one of my LD games and modded it quite a bit to make this one! I'd be thrilled if you would check it out and let me know what you think!

Math Drop (Currently not available for Android), presents a fun way for students to build addition, multiplication, and exponent skills in math. It aims to give players multiple ways to solve problems, the same way that any math problem can be solved multiple ways. Please try it out and let me know what you think!

Math Drop Ad #1.2018-11-20 10em17/em14.gif

3.2018-11-20 10em22/em24.gif

Im in!

I'll be joining Ludum Dare 43! Did almost make my first LD game since LD 38 last time but due to personal reasons i had to cancel it, so it's nice to be here again!

Tools I’ll be using:

  • Game Maker: Studio 1.4 (Game engine)
  • Aseprite (Sprite editor)
  • Beepbox (Music)
  • Bfxr. (Sound Effects)
  • Trello (To-do list)

Good luck everyone with your games!

Theme Slaughter

I've now gone through half of the themes, keeping 361 and slaughtering 1110 :fire: :sweat_smile:

Gonna try Godot this time

My goal for each LD is to learn something new, so this time I'm going to try to make a game with Godot ^^

My tools: - Godot (obviously) - VS Code - Aseprite - Maybe beepbox.co for sound

How I'm slaughtering for Ludum Dare 43's theme selection:

This time, I want to avoid the "overly specific or limiting idea" type of bad theme more than anything else. Even the silly ones are a lesser evil.

To advance my goal, I've given myself a bunch of rules. These are rules that prioritize destruction of a certain kind of evil, letting most lesser evils through to give the former a smaller fighting chance. Scrolling down now, you'd probably see the themes I've approved in that screenshot with some scrutiny, but read these rules first:

  1. All themes that are asking for an overly specific engine, gimmick, or style of gameplay must be slaughtered.
  2. Themes that limit the scope of the game must be slaughtered.
  3. If there is uncertainty about whether a theme poses one of those problems (#1 & #2), it too shall be slaughtered.
  4. Any theme that is impassibly terrible or needs to be flagged must be slaughtered.
  5. Memes shall be slaughtered if they don't happen to possess some quality that - through coincidence - might actually be of use.
  6. Silly-looking themes must be slaughtered if they are pretty much uninterpretable nonsense or don't have a very good opportunity for angles being taken on them.
  7. Silly-looking themes, if bad in no other way, must be allowed through to lower the chance of anything else - if viewed as problematic by this list - getting through to the finals.
  8. All other themes must be let through.

The rules have a hierarchy with highest priorities at the top, like Asimov's Laws or a BEDMAS equation. Already you can see there's still a surprisingly high number of rejected themes here.

Screenshot - Slaughter 2018.png

This does, as you may have guessed, count on the fact that there will still be a whole lot of people who don't vote in the same way. Normally, in a democracy or Romhack contest, counting on how other people will vote is a terrible idea and results in self-fulfilling prophecies and outcomes you don't want. Well, I see this as my best chance. We've had a lot of outcomes that many people didn't want, so I figure I might as well try something new.

And if you're still wondering, Why are you being so lax with some of the filtering? - it's just because I really, really don't want any themes telling us to combine two incompatible genres or control the environment instead of the character, and would rather make a Ludum Dare title about literally walking on eggs.

"FUNCTIONAL THEME"

Would 'Ode to your first game' be a good Theme⁇.png

Wow, this is a great idea.

"Hey, remember your first game?"

"No, I'm making my first game for this game jam."

"Oh. Hey, do you like meta?"

So I have to decide...

I have to decide on themes... WHY! Some are great but would not be very expandable. Some are just bad. Some are good. I am horrible at decisions. If there bad then I Slaughter them. If they are good they move forward. If I cannot decide I just quit for like 5 minuets. I hate this. :angry:

One of my suggestions got munched.

I typed it out yesterday and thought it was fine, then I find what appears to be it but with several letters missing today, while participating in Theme Slaughter.

Now I tell you, I TRIED to type the whole thing, but for some reason I guess I didn't. I'm extremely disappointed and downright embarrassed by it. The text is meant to be "Emergent Chaos", not "Emergent C"... 🤢

Website Features - Searchable Themes and Good Theme Review?

Hey Guys,

In going over the themes over the last handful of LD Jams I've found that I'd like to review the ones I've selected as being good but am unable to click them. Would it be a lot of work to add a feature to the site where you can click your saved themes and review?

It would also be nice to be able to search themes for a good one if a friend had mentioned it and you don't recall seeing it. Voting on ~3000 is tedious and sometimes, despite your best efforts, you click no to something that would truly be good. Would be nice to go back and fix that.

Just my thoughts!

Done Slaughtering!

That's it. I kept 44.
:pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes: :pancakes:

Possibly in?

It's right around finals (like always), so not sure if I'll be able to spare the time.

As a warmup, I made a demake of my previous game, Polypack, on the PICO-8, which I called Picopack. I'll probably use the PICO-8 for this jam, just to try out its capabilities.

I'm In

This will be my second ludum dare but third game jam overall :3

Good luck and have fun everyone!

Roving Squid is Back!

We've missed the last few Ludum Dares, but we are back for #43! Looking forward to making a crazy little game again. LD43.png

Done slaughtering!

Screenshot16.png

There are soooo many time-related, mechanics-related and rhythm-based themes. I'm curious which themes come out of this first round!

I'm in. On a streak of 8 completed LDs currently, hope not to break it!

I have not made many games in past 4 months. As in videogames. I transferred into board game design and had a very successful Kickstarter campaign with over 3500 backers, so naturally I tried to brainstorm new ideas. Also, new school does not leave too much space for videogame development.

I spent a lot of time trying to make my last LD entry into a board game too. I had about 4 iterations of starting over with ideas built upon the last prototype. I ended up with something some people liked, some didn't. But a week ago, I finally got an idea that I think could be finally it.

Anyway, I hope to make something small and nice this time. A simple idea, straight to the point. And hopefully make it look nice.

My toolkit:

  • JS+HTML5+PHP+CSS3+MySQL+phpMyAdmin
  • Google Chrome
  • Notepad++
  • Audacity
  • Krita
  • Pavilion 4k monitor

Good luck everyone and have a great time!

I'm in for my first game jam ever!

Since the best way to learn game development is by jumping in and doing it, here I am!

I'll be using Pico-8, I love how its limitations help me to focus on essential things.

Good luck and have fun everyone :)

Salty Engine Ludum Dare 43 Release

The next big Salty Engine update (0.14.3-SNAPSHOT) is close to being released! It will have a ton of new, exciting features, like a way better light system, the ability to save and reload data to/from files easily and much more! With that new update, you will be able to make amazing and fast 2D games with plain Java + Salty Engine. Join the official Discord server now to find out more and get help on how to use Salty Engine, or visit the official GitHub repo.

We already made a game with this library for Ludum dare 42, and it just got a new POST-JAM update with a highscore system and even better performance, checkt that out here

I'm in. Try solo this time.

Haven't join LD for a long time. Want to try solo this time, since I have to work on Sunday haha. Another aim is to find the feeling of joining LD in my early times. Might get some preparation work ahead. Or just go with what I got.

delete this

d

My thoughts on theme slaughter

As always, there are a lot of theme suggestions, and relatively few that I like. That being said, the site and community generally do a pretty good job of paring down the ideas to a more palatable few.

Here are a few common things I downvote theme ideas for. If your theme is on this list as a "bad" example, sorry! That being said, this is all subjective, and different people enjoy different types of themes. I usually "yes" about 10% of the themes that come my way.

Main reasons I downvote your theme:

#1: Too specific

These theme ideas don't have a lot of room for interpretation, and generally force participants into one genre or narrative route. In my opinion, Small World fits in this category, and while there were a few different and innovative games for LD38, a significant portion were "little guy hopping on a little planet" rehashes. - apocalypse now - Candy will make you evolve - YOU are the princess waiting to be rescued in the castle - godlike llamas

#2: Too vague

Counter to my first point, some theme ideas are a bit too open-ended. A good theme idea acts as a sort of jumping-off point, and gives you a few game ideas in the first few minutes. - Most Valueable - Who are you?

#3: Enforces a particular mechanic or visual style

Everybody has their own favorite genre, visual style, or development environment. Putting limitations on how the game looks or plays not only discourages people who already have an established style, but also makes for a fairly repetitive playing/rating period. These can be great restrictions to place on yourself for the jam, but please don't force someone else to follow some specific visual or gameplay restriction. - 3D - Four Colors Only - First Person without WASD

#4: Make for a frustrating gameplay experience

Often, these also violate #3. They impose some restriction that often could be part of a really good game. However, it isn't something that I'd like to play 50 of during the weeks after the jam. Again, these could be good self-imposed restrictions on top of the LD theme. If I learned anything from Seven Pillars, it's that people generally don't like it when they can't figure out how the controls work. - Hard to control - 1 Button movement - Movement is unintuitive

Thoughts?

These tend to be the first things I think of to "disqualify" themes during Theme Slaughter, but occasionally things run counter to them. I actually rather liked Combine Two Incompatible Genres despite violating #3 a bit, and it resulted in some really good games.

What sort of metrics to you generally use, and how do you disagree with me?

My first LD Ever!

So, this will be my first ever game dev event and im wishing everyone a good luck! I'll be using unity for this event as i think participating in these kind of event will make learn more as an aspiring game dev. I hope i can finish one on my first ever attempt!

Theme Slaughter

I did it all and at times i wasnt sure if the sugestions are generated and its all just some sick joke - because somehow the same themes apeared again and again. Sure, a lot of people might have the same thougts but it was really extreme, how the same stuff came over and over again, often even using the exact same way to name it. I wasnt even sure if stuff that i already slaughtered came back (even thou i know that shlould be impossible) is it just me or did you ffel simular?Bildschirmfoto vom 2018-11-21 22-03-41.png

Let's do this!!!

HYYYYYYYYPE!!! 9 days lefts (if we divide by 3 it can be a zelda reference :D) Let's do this! LD43 will be our first LD but not our first gamejam (the second in fact the first one was the GameJam+ in Bordeaux for those who know). We are two dev in python and Unity (and also Gamemaker but rusty). What? a game need drawing sound and other thing? Ha... It will be good! We can do it! Hope this edition will be good for all

May destiny favor you and have fun!!!

PS: The themes all look great :D

Epic Hype Gamers

I'm super excited for the jam, this is my first one and im working on it with 2 others! Must say though can people make themes other than just single word themes or nothing is as it seems please. My fingers are getting tired and I've killed a lot of themes bois.Capture+_2018-11-21-20-01-58.png

Really?

This is what I feel like doing this.

REALLY..PNG

New guy joins the Jam!

Hey all, this will be my first participation to the Ludum Dare and I'm excited to experience it all :smiley:

Geta Game Jam will be starting soon! Don't miss out!!

Challenge yourself to make a game in three days!

Geta Game Jam will be occurring between January 5th and January 8th! * Make a game either individually or in a team * Share your progress with our Discord community * Use whatever engine / language you like * Vote for which theme you would like to be selected

Interested? Check out the jam page and remember to hit join jam!

Oh no!

2018-11-22-164806em347x175/emscrot.png

I have only 2 questions on my mind:

  1. Haven't we had enough of this the last time?
  2. Isn't there some sort of duplicate removing system? If there is, it appears to be broken.

I need team mate to create something big this time.

i never worked with team, i wanna create something big this time, and work with team to gain experience of working with team if you are interested comment down, its better if we have less then 5 mates

Ici les GA3 !

Follow me and I follow back :* plz

I'm in!

I would love to take a weekend break before moving from Nary to finishing my other projects and it turns out that Ludum Dare 43 is just next week!

If nothing happens, I am in and up for lots of fun and challenge! :) I will mainly be using GameMaker:Studio and Aseprite for this one.

All the progress screenshots will be on my Twitter: https://twitter.com/Khud0Steam

Good luck everyone! Prepare loads of food and coffee :D

Slaughtered

ld slaught Capture.PNG

Bit more generous than last time. Shame we can't look back at our list. I recall seeing "Game mechanics described by a famous song title" which could (imo) help you brainstorm some new things, and not limit you at all :thumbsup_tone2:

Slaughtering takes time...

Just got through the entire list ... A LOT of repetition ;)

Is a top 5 or 10 or something show up before the final theme is announced?

Contributions to multiple Jam Games

I'm planning to organize a Ludum Dare event in my University. The thing is every person to come will have different skills and skill levels. I was thinking it would be nice, say if a skilled artist to draw some sprites for multiple games, a good programmer to debug multiple games or someone with no experience to generate sfx with bfxr for multiple games. But I can't find the rules regulating involvement with multiple games or submiting multiple entries. I also wonder if it's okay for one to work on their compo game while contrubiting to a jam game. how flexable are the rules

Looking for Teammates for LD43 :X

Anyone wanna make a Text Based Game for LD43? :D Contact me on Discord @ Bioblaze Payne#6459

Engine: Unreal Engine 4

I can do the Programming. If we can figure out something interesting I can also make Web Services and such.

Contact me!

LD43 TEAM

Looking for LD43 Team! - https://crowdforge.io/jams/ludumdare/teams/2635