First of all I would like to thank my wife letting me take the time to work on Spaceship Harvester this weekend.
Within the first 30 minutes of the jam, I was able to come up with an idea. A few hours into it I had a prototype done. Controls were a bit wonky, but I proceeded to add artwork to feel more like a game. I was able to get all the graphics of my initial prototype done and working. Then I went to bed. The next morning I was burnt out after working at my 9-5 job + Ludum Dare for about 7 hours. I posted here that I wasn't motivated, and had some nice comments that helped boost my self esteem. They liked how the game was coming along. I took a couple hour break and got back to it, motivated again, yay! I focused on just completing the game, getting all the scenes, buttons, sound, music, etc done. Let my family play it a bit for feedback. Then went to bed for the night. The next morning I played it a few times and added the things that my family mentioned that would really help, and wasn't out of scope :) I then proceeded to build/host my game. Had some issues there, but in the end it got finished.
I would like to thank the community here, they are so positive and help lift others out of their funk so they can make something cool.
Good luck every one!
The Good:
- I finished!
- Happy with the art
- Happy with sound/music
- Overall I accomplished my goals.
- Learned more about particle effects in unity.
- Learned an easy way to do screen shake, which I have never done before.
The Bad:
- The controls weren't the best, I was able to improve them the second day.
- Lack of Motivation from burnout
All in all I think I did great.
See you next time :)
And go try it out: https://gamejolt.com/games/StarshipHarvester/777749
Thanks!


