Guild of Dungeoneering – first playable version
Guild of Dungeoneering
“Recruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!”
[A dungeon crawler where you don’t get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure & monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive – but you don’t get to directly control him.]

Playable link:
–> Guild of Dungeoneering <–
Feedback:
In this devlog thread, please! (or to @gambrinous)
TODO list:
– Hero character & movement
– Remove tile-choice mechanic, replace with a random set of things you MUST place at the start of each turn. Example: a goblin, a +1 dagger, a new room.
– Monster, item sprites
– Hero moves to one room next to him only (of his choice), after you place things.
– Speech bubbles for heroes (& monsters) to show their intent & add a little humour (eg ‘Snakes. Why’d it have to be snakes?’)
– Bug with ‘?’ explorable spaces that have multiple entry points (only uses first-seen entry point)
– Bug with possible room/corridor tiles coming up that you can’t fit anywhere
– Actual RPG elements (eg levels, equipment, etc)
– Some sort of battle system (automated)
– Replace placeholder art


