Geti

LD28

In, will attempt #nokill

Did a warmup sprite; would like to get a female protagonist in if I can, a character I wouldn’t be embarrassed to tell my mum about of course.

Not sure what tech I’ll be using yet, but probably either HTML5/Quintus or C++/SDL – kinda opposite ends of the spectrum but there you go.

Keen to take this one by the horns since I really haven’t been able to do LD justice since KAG started. Will be poking fun at you all in IRC as usual :^)

Captain Sarah – Made it for the Compo

Ended up having a pretty hectic Sunday night to get it in, but I did manage to make it. I believe this is my first LD with any sound in the final game, it’s also my first start-to-finish HTML5 game. Bits and pieces of the development cycle suck, but it’s hard to beat the convenience of clicking a link and suddenly you’re playing in your browser.

Captain Sarah is a game where you maintain a space ship as a chimp. Shoot and dodge asteroids, and at the end of each stage, pick a potentially life-saving bonus (you get to choose one of a random 3).

Overall it’s not quite as deep as I would have liked (lull stages! space pirates! hand-tuned weapons! food types!) but it’s not a bad coffee break game. I’m yet to find any significant balance issues (no matter what I do it’s pretty hard past level 7), but that’s not to say they don’t exist! Looking forward to some feedback.

Here’s the game page, have at it!

I’m considering a postmortem later in the week, would people be interested in that sort of thing?

Any way to edit old game links?

I’ve got to do a big, big restructure of my site, which is going to break a lot of old links.

Would like to un-break as many as possible, so I’m wondering if it’s possible to edit old LD entries to modify the link they point to.

Thanks in advance :^)

LD34

Flowershop Tale Initial Release

So, we came, we saw, we Ludum Dare.

I might end up sinking more time into it but for now, you can play it here.


Currently, this is basically 100% of the gameplay.

It was a pretty long road to get to a pretty unsatisfying conclusion, but the process was, at least, cathartic. It turns out walking backwards and forward collecting things for people who then leave in a hurry only to be replaced by people who want more, but different things is only so fun, as anyone who works in retail can inform you.

I found the theme that I committed to to be very limiting. A lot can be accomplished with 2 buttons, as evidenced by a lot of the amazing, very fun games we’re seeing. But, perhaps not item construction and sales, haha. The clever pun of growing a flower’s business is kind of lost without the whole loan to pay back story implemented as well.

On the plus side, I learned a lot about the framework I had put together for this jam; its strengths and its weaknesses, and found some nasty bugs in it along the way as well. Nothing like the old “dog food” method, eh? I also found that krita is quite a fantastic stand in for photoshop, and that there’s a lot you can do to get good foley at short notice.

You win some you lose some, this one was a win for learning and a lose for fun :) thanks to all who were good company in #ludumdare!

Max / “Geti” / @1bardesign

Comments

MaulUdder
15. Dec 2015 · 00:09 UTC
LOLz at retail comment :D. Thanks for the Krita pointer!

LD35

Leaving it here for tonight :)

Fairly productive first day, pico8 is pretty fun!
Exploring the ship

Exploring the ship


space is very fast and floaty

space is very fast and floaty