GilgusMaximus

LD 42

Preparing work!

Hi everyone, so from thursday on, there will be intense art practise for the upcoming ludum dare event. Probaby going to practise Low Poly and Voxel art, because these styles are fast and easy to realize during a game jam.

Greeting Luca =)

MuseScore2 as music production software

Hi guys =) Since a friend told me about this software at the gamejam of our university, I have been playing around with it from time to time. And i have to admit, it is a very powerful tool for music based on classic instruments. So since LudumDare is right around the corner, i have been working more serious with the software for the las tcouple of days, and even tho i know only some basics about music theory, i think it is still pretty good for 1.5h of work:

https://soundcloud.com/user-151887911/epic-beginning

Wish all of you great fun at the gamejam and a productive weekend =)

Game idea is set

So after some brainstorming with cool ideas, my teammate and me are going for a good night of sleep to be fresh and ready for tomorrow. Good luck to everyone starting to work now, hear from you tomorrow !

Already done with basic gameplay

My teammate @maarten and me are already done with the basic gamepaly, and everything is working so far. Tomorrow we will be adding more features, actually building the levels and finishing graphics. Hope to also start with music and sound effects tomorrow.

Here a small render of the players battle ship:

SpaceFighter.png

Hope everyone's still having fun =)

Main and title menu themes are done

After pausing asset creating, i decided to do some music. Onlything about BoscaCeoil hat i do not like, is that there are not that many options to tweak the sound of an instrument, so most of the time took finding the right one:

https://soundcloud.com/user-151887911/ludumdare42-battlesong

And here is the Title Menu Theme i made with FL Studio, not completely happy with, but in my opinion still fine: https://soundcloud.com/user-151887911/ludumdare42-title-menu-theme

Quick Tip for Unity's HD Renderpipeline and Shader Graph

The preview of shader graph does not work as well as the shader itsself in scene view. You have to go to play mode to actually see the shader working (took me about half an hour to figure that out). So the tip:

Open up a second unity project, where you use the LW Renderpipeline, in which the shader preview works annd create your shader.

Can you get into the top 3?

So after a mental breakdown because Unity's Building System destroyed our game, @maarten and me are proud to present "Voxelhell". A fast paced, high intensity bullet hell game with decreasing size of playable area !

And on top we have an highscore system, which shows off the top 3 players of all time. Can you get into the Top 3? If so, leave a comment !

https://ldjam.com/events/ludum-dare/42/voxelhell/

VoxelhellCover.png