CubicMiner: way faster now.
Definitely first built it for ultra high settings…..that’s been fixed.
Definitely first built it for ultra high settings…..that’s been fixed.
I had meant to submit this for the latest MiniLD, but couldn’t quite make the (generous) deadline. However, I’m very pleased with how it turned out, so I thought I’d share anyway. In particular, the 3d modelling went well but was time consuming. The code went smoothly, although I need to figure out a better system for triggering plot events…On the downside, I didn’t get to any character modelling, so I just used a standard rig for every character, which is less than ideal. Although there is music and sound, it was done in less than 3h, so it doesn’t really fit.
Here’s a bit of the concept. I got bit carried away with the writing (: So much fun:
The discovery of Procrastination, as it came to be known, was, like many great discoveries, almost instantly abused. At first, governments and corporations fought to control the Timezones in the hopes of untold financial gain, then, inevitably, for untold power. However, the effective creation and control of a Timezone is a complex and consuming task, and only those with the most sophisticated technology had any hope of emerging victorious from the ensuing turmoil. In the end, one group, as terrifyingly ruthless as they were intelligent, managed to gain complete control over all Timezone activity. They continue to hold that position today – they are the Disciples of a Strict Chronology.
So, I’ve been working on this remake of an old board game my parents had lying around (it went out of print in the late 80’s, I think). The original version had the two players create symmetrical patterns using a set of tiles and a mirror, and while this was quite a bit of fun, I always thought that it would be great if the game could be expanded to handle more players, or different tile sets, or different symmetry relationships. As a first step towards this, I’ve just finished a prototype of a digital version of the game, with single player and multiplayer modes.
Anyway, I’m posting it here as it would be great to get some feedback!
Tags: multiplayer, symmetry, unity
I haven’t played in multiplayer mode.