End of Night Update
Coincidentally also my first post ever, as it looks like I’ll finally have a weekend free during an LD to be able to participate!
Got home late and got about 4 hours of work in. The elevator pitch for my planned game is a tower defense (sorry, its my first LD), where the enemies evolve between waves, and you can evolve your towers through selective breeding.
I’m planning to assign a list of “chromosomes” to the monsters that cover physical aspects like weight, limb length, intelligence that are translated into gameplay values like health, speed, avoidance. For the first wave I’ll randomly create a set of enemies covering a wide range of these values. After every wave I’ll use a genetic algorithm basing success on distance made into the maze to determine the “strongest” enemies, and breed them to create the next set for the subsequent wave.
Planning a similar system for towers, except they level up during a wave and the player gets to selectively breed them between waves to get the kind of towers they want.
I’m using ShiVa engine for this project, as I’m most familiar with it. Here is the current state of the game, it’s basically just a rote TD at the moment, the interesting stuff will come tomorrow:








