The minute I got the theme, I thought about a space delivery game similar to Descent from 1994. So I coded the ShuttleController and created a very basic 3d space scene:

Then I thought mmm why not create a 3rd person controller instead, to control the spaceship similar to Star Trek Starfleet Command ? I did it but then it felt like it was not at all fitting with the theme...
Then I felt like I wanted to do a 2d game instead, in a city. Why not.. so i created a new 2d project, and created this :


It was cool and it was starting to take some form, but I felt like i would not have enough time.. It was supposed to be something like : as the player, you need to deliver packages and stuff in the city but i dont know, I felt like i would not have enough time.
So Sunday evening, i ended up writing a very simple tilemap 2d grid script that allow a player to move on it in a turn based style. I had planned building construction mechanics and unit training but i was again running out of time so i simplified the gameplay to transform the game into a little strategy game where you need to plan your moves carefully to evade the enemies. :)

I hope you will enjoy :)
https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger