GreenwoodDrive

Ludum Dare 53

A complete game DONE !

After trying to create 3 different game, I finally got the idea that lead to this turn-based game in which you are a very important messenger delivering a unique peace message between 2 factions who have been at war for way too long.

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I hope that you will enjoy !

https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

The Delivery of the message

The quest for the Red City ! Each play is a new challenge, especially on Hard difficulty :D Unity_IaokZ9ewPE.gif

Don't let the Red Soldiers capture you !

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Try it here: https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

I created 4 different game for this gamejam lol

The minute I got the theme, I thought about a space delivery game similar to Descent from 1994. So I coded the ShuttleController and created a very basic 3d space scene:

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Then I thought mmm why not create a 3rd person controller instead, to control the spaceship similar to Star Trek Starfleet Command ? I did it but then it felt like it was not at all fitting with the theme...

Then I felt like I wanted to do a 2d game instead, in a city. Why not.. so i created a new 2d project, and created this : game.PNG

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It was cool and it was starting to take some form, but I felt like i would not have enough time.. It was supposed to be something like : as the player, you need to deliver packages and stuff in the city but i dont know, I felt like i would not have enough time.

So Sunday evening, i ended up writing a very simple tilemap 2d grid script that allow a player to move on it in a turn based style. I had planned building construction mechanics and unit training but i was again running out of time so i simplified the gameplay to transform the game into a little strategy game where you need to plan your moves carefully to evade the enemies. :)

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I hope you will enjoy :)

https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

Post Jam version coming soon ;)

I am working on fixing the building mechanic in the game so the player will be able to build trap to slow down enemy progression. I will also reactivate the combat mechanic since haha i have been asked about that by the reviewers ;)

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New features and bug fixes :D

I just updated the PostJam version of the game :)

The misclick bug is fixed

I added a Custom Game menu in which you can set the difficulty level

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I randomized everything ingame so its quite challenging and new everytime

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Hope you will enjoy !

Post-jam version: https://greenwooddrive.itch.io/the-delivery-of-the-message

To rate my LD entry: https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

Working on a better UX/UI

After reading your comments and numerous suggestions, I remade the entire UI of the game :)

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I'm almost done fixing everything and will upload the post jam version as soon as I'm done.

Meanwhile, here is the ldjam entry version for you to play and rate :)

https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

Post-Jam version update of that Dune game ;)

Added fog of war & some town where you can buy water and eventually rally more men to your cause :)

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Rate my LD entry here :

https://ldjam.com/events/ludum-dare/53/the-delivery-of-the-messenger

The post-jam version is playable here:

https://greenwooddrive.itch.io/the-delivery-of-the-message