GreyVan

Ludum Dare 48

Mole Mole - not quite a game but quite an experience!

moleMole.png Together with @kacaraba and @adrianejro we were able to make our dream come true and publish our first game!..

...almost.

We started the developement on Saturday morning, having very little experience in Unity engine from years before. First we came up with simple concept to create the game in style of classic flash game called Motherload. Quite fast we realized that it's very hard to program it from scratch! We thought of another idea: simple player vs. player shooter. Yes... but what will make our game unique?

SirKretemrun/emdemo_biggur.gif

Then it all came up!

What if the level itself will destroy after 45 seconds due to an earthquake and it will drive our players deeper to the next arena?

And that's how Mole Mole was born!

I started to design mechanics of the game as @adrianejro would program them at the speed of light! In fact it was so fast that Unity couldn't handle it and @kacaraba had to put everything back in order. At the same time, I started creating graphics and animations. Of course, it turned out that many of them are drawn badly and their implementation can be more difficult. After a lot of tweaking, everything finally fit. At the very end I designed few sounds that unfortunately didn't make it to the game and composed a little tune that unfortunately made it to the game!

And though the game is far from being finished or even playable, it was great experience! We learned a lot.

I am amazed that this whole project did not even exist in our imagination two days ago!

Hopefully, as a team, we will complete this project.

If you are interested, check out what we have done so far, any feedback will help us develop our game and make it more fun to play. Thank you in advance!

MoleMole version 1.0.0 is here!

MoleMoleFinal.png

What a ride!

After almost three weeks of work we're finally able to share playable(and hopefully enjoyable) version of our game.

We fixed a lot of bugs, and probably created lots of new ones too, we added completely new(and much heavier) music. There are still no sound effects but we hope to add them pretty soon.

So please, check out our initial submission here: https://ldjam.com/events/ludum-dare/48/mole-mole

Rate and leave a comment!

And check out the new&mighty 1.0.0 version at: https://bgcgames.itch.io/molemole