grllle

LD 44

Angry Planet Workflow

This was my first Ludum Dare since a long time and i totally enjoyed it. Despite the fact that i only had one day effectively it was a super calm run this time. I reduced my goals more then ever and had a good amount of time with my wife and kids outside in the sun. That surely helped being productive. Yes, there were many things i wanted to to but didn't had the time for but this time i knew that beforehand. That helped.

I just wanted to share some key aspects of my workflow:

Field recording
I wanted to do some field recording for this game and had two takes in the end: One in the forest, the other at a busy street. Having to go outside for game content is something i really can recommend afterwards. Unfortunately there was no thunderstorm this weekend, i could have used that :)

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Drawings
Another thing i wanted to do for a long time but only now had the chance for was using a light table and scanner for having pencil art in the game. This worked out much better then i hoped for. The workflow was smooth and fast and I'm really happy with the result. One draw...back was everything turned out a little bit too tiny and i couldn't scale the assets without loosing details.

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Sfx & music
For the sound effects i recorded my voice and pitched it in garageband. Simple but sufficient.
Surprisingly the hardest part this time was the music. It was really close to the deadline already and i struggled with the atmosphere i wanted to create.
I'm happy with the result but one big letdown for me is, that the overall mix is way too low. I did everything with headphones and it sounded ok. Note to myself: Test the game at least once with a plain setup.

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Overall a good one this time. For the first time to be precise :)
See you next time around.
grllle

Play the game if you like

Your opinion about the future of my game 'Angry Planet'

Hey, lovely LD community, based on the surprisingly positive feedback on my compo entry Angry Planet, i'm thinking about continue the development of this concept.
To be frank, the idea is not one i came up with during the jam but a old one i drew from my 'folder of undone games', where i archive my game ideas (a habit i can heavily recommend). In this case it even was an idea i once pitched to a publisher but got rejected.
Originally it was meant as a mobile game (Funnily enough exactly what commentator @dani-desa proposed).

So for a first decision making i would love to hear your opinions about those questions: 1. Do you think the concept would be worthwhile being turned into a full game 2. Would you prefer the concept as a mobile or a desktop game? 3. Would you prefer a fleshed out game with rather short, highscore-based game sessions (comparable to the jam entry) or a more complex longer lasting game experience?

Thank you all for your ideas in advance!
all the best,
grllle

(bump for commentators i would love to hear their opinion: @fm-studio @zubspace @notb @mrpiedpiper @anstabo @inkyglow @sarneh @dani-desa)