I have an idea (and a vague plan)
I had to sleep on it but I think I've come up with something. It will be bear-based because bears are awesome.
I had to sleep on it but I think I've come up with something. It will be bear-based because bears are awesome.

..Sort of. I have been learning C++ and SDL over the last year but didn't fancy my chances at building something in 48 hours using that so I'm retreating back to JavaScript. I think tomorrow may be spent making my bears pretty..
11 hours to go! All the basic mechanics are in place. I don't think my game is going to be particularly ground-breaking but I'm hoping it will be silly and fun.
I might need to draw some textures soon...

I'm delighted to have finished in time for the Compo. I made some last minute beeps to give the game some music. If anyone plays this, I'll be delighted!
https://ldjam.com/events/ludum-dare/49/bear-ferry-simulator

I finished Bear Ferry Simulator just in time for the compo. It has no sound effects but I was able to quickly make some synth-beeps and give it a soundtrack just before the deadline. It is web-based and written entirely in JavaScript + CSS, initially to "stick with what I knew" but I quickly regretted that.
This is my first game (not just for Ludum Dare!) and while it's a bit silly and simple, I'm proud of it. Would love to see people's thoughts. My partner and I are going to spend the next few evenings playing and rating other games; if you have a web-based game made in a similar fashion, please let me know as I'd love to play it.
Game is here: https://ldjam.com/events/ludum-dare/49/bear-ferry-simulator
Sourcecode is here: https://github.com/guntrip/bear
Good luck to everyone getting finished for the jam!
Is anyone else's Downloads folder filling up with Game.zip, Game(1).zip, Game(2).zip, etc.? :laughing: Really enjoying playing everyone's games!