I’m in
This will be my first Ludum Dare
Tools I will be using:-
Graphics: GraphicsGale
Programming: C++ with SDL
Sound: Audacity and/or Mixcraft
Goal: To finish a game in 48 hours
This will be my first Ludum Dare
Tools I will be using:-
Graphics: GraphicsGale
Programming: C++ with SDL
Sound: Audacity and/or Mixcraft
Goal: To finish a game in 48 hours
This is my second Ludum Dare. My first one didn’t go too well and I couldn’t finish the game. Hope to actually finish this time.
I might be out for about 6-7 hours on the first day, so may have to enter the jam instead of the compo. Also, I may have a friend help with art if I do the jam.
I will be coding in Visual C++, SDL and OpenGL (glew).
For graphics, I will be using GraphicsGale.
For sound, bfxr, and possibly mixcraft.
Looking forward to this :D.
You can play my game here:
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10767
I basically got sick of this project. Nothing would work right and it was my fault.. I didn’t (and still don’t) know much about game physics.
I did learn some stuff from it though..
What went right
-> I was using a custom framework to make the game. This meant that I was very familiar with it and that I could proceed with the development of the game very quickly
-> I had to attend school for about 5 hours on the first day of the competition. This allowed me to go through multiple ideas in my head and pick the best one without implementing one too quickly.
What went wrong
->After I got some basic features working, I spent about 3-4 hours just reading about physics engines. This would have been OK except I didn’t get any of them into the game. This is because i was totally unfamiliar with these engines.
->After I decided not to use a pre-built physics engine, I started making my own. But the problem was that I had very little experience with game physics. This led to me reading a lot of articles on physics.
Ultimately, I pretty much gave up on physics because I knew that I wouldn’t be able to learn and implement everything in the limited time that I had. So I implemented some more basic physics and called it done.
The circles still don’t work right at all as a result.
You can play my game here:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=10767
This Ludum Dare went well for me compared to my previous one (LD24). I actually finished something. I think that I’m a lot better at programming than I was then. That might have something to do with it.
What went right:
What went wrong:
Hopefully, those who play my game will enjoy it. I definitely want to do the next Ludum Dare as well!