I’m in! First time.
This’ll be my first Ludum Dare! I think I’m going with Love2d since my C++ SDL2 engine isn’t quite ready, and Love2d is fast at prototyping games and is very portable.
Here are my tools:
OS: Ubuntu
Graphics: Gimp, MyPaint, and Inkscape
Sound: SFXR and Audacity
Library: Love2d
I’ll be streaming to Twitch at http://www.twitch.tv/h4tch and recording a timelapse. The scripts I’m using are available on my BitBucket, so if you’re running Linux (maybe even Mac) you are welcome to use them (requires mencoder and scrot for timelapse, or avconv for recording and streaming).
I’ve got a question, for future reference. If I were to use my own game library, do I have to make its source visible or just make the binary available before hand? I realize you could cheat by stuffing an almost complete game into the binary beforehand(but the game code would show that you obviously cheated). I was thinking about using my own library, and then maintaining binary compatibility with it with my game(since it’s unfinished, but mostly usable and extendible). I also realize the code doesn’t need to be open sourced for it to be visible.