Another fun jam.
I got the idea for my game Friday night, and really had to think how to do it effectively.
What went OK
I used my usual tools : VS2010, XNA 4.0 framework etc, so I got a lot done in very little time and without any problems this time with vertex buffers or other silly problems like that. Except when I inadvertently added instead of multiplied two transformation matrices.
My idea and goal was simple and effective. Not a lot of content was needed to pull it off, and the premise of the game is familiar to anyone.
Had a fun time jamming with FuzzySpoon and learnt a lot again.
What went otherwise
Exactly because the premise is so familiar, I tried to make the game not boring.
Also because of that, I had to make sure it looked and felt the part, so visually it was a challenge to get it right.
Animations. It was the first time ever doing animations in 3D. That took me a few hours to get right, and to get learn the basic implementation and usage.
Not enough people pitched up and took part from in our community.
So anyway, entry page is here : http://www.ludumdare.com/compo/minild-31/?action=preview&uid=8138