Hempuli

LD16

Definitely something

Doesn’t everyone just love to cut mutants?

Comments

SonnyBone
12. Dec 2009 · 19:39 UTC
I’m kind of excited about this one.

More, More!

not only you get to cut mutants, you can also meet the Weird Tusk Monsters!

Comments

madk
12. Dec 2009 · 21:02 UTC
This game is looking cooler and cooler with every screenie posted

Time for Refreshing Sleep

Saldo for the first day:

map finished
engine finished
5 out of ~15 areas finished

I’m really happy about this progress. I’m quite sure I’ll be able to finish the rest of the areas tomorrow.

Comments

madk
12. Dec 2009 · 22:23 UTC
I am still really loving how this game looks :)
12. Dec 2009 · 22:56 UTC
Wow, nice progress!

Apocalypse Adventure

Made it in time! Yay. And I even had to remove only 1 of the planned 13 areas.

view the entry

Comments

Zecks
13. Dec 2009 · 18:58 UTC
internet high-five!
Hempuli
13. Dec 2009 · 20:09 UTC
BLAARRGGHHH!

Last-minute anger

Are you familiar to the feeling when you’ve just submitted a game and then realize that there’s a random game-breaking bug in? Then you spend 2 hours fixing it while acknowledging that the deadline is coming nearer and nearer and you should already be asleep.

I had such case yesterday; I had just submitted my game, when I realized that the map system doesn’t somehow work in the compiled game, even though it runs fine in the editor. It was already 23:00, and I was about to have school the next day, but I anyway had to fix that thing. And sure it was difficult, because there was no logical reason for it to bug like that. Way to go, corrupted objects.

Anyway, amazing LD as usual, I really enjoyed creating my game and there are lots of amazing entries this time! I’ll post a video where I beat my own game, again, because I guess I made it once again too hard for others than me.

Comments

ippa
14. Dec 2009 · 05:48 UTC
classic :)

Apocalypse Adventure playthrough video

The video proved out to be terrible quality, but I wanted to record a playthrough of the game. I think I might also do a run with all the crystals (the “all out run”) and a run with the secret ending.

anyway, enjoy this bad-quality video at vimeo: link

Comments

Stalker_23b
15. Dec 2009 · 18:08 UTC
Amazing! Epic scale and very deep game, u da best!
sfernald
15. Dec 2009 · 19:35 UTC
Just curious, what language/tools did you actually use to create this?

LD17

Declaration of Declaration

I hereby declare that I may be declaring my intention of declaring my intention of my intention to consider the possibility of declaring participating to this event, as is implied by the fact that I indeed did declare my intention of declaring my intention with this post.

My intention is to declare that I consider the possibility of:

  • Creating a game under the rules declared in the wiki page
  • Making very poor wordplays with the limited grasp of English that may be described as my ‘vocabulary’, or ‘wordrobe’, if this semi-witty alternative is accepted.
  • Using Multimedia Fusion 2 and perhaps the Flash Compiler as my Tool Of Choice.
  • [Insert some further declaration of intention here]

Motivational Whale

motivational whale 5

Tags: motivation

Comments

23. Apr 2010 · 16:33 UTC
That looks like a whale shark…a whale shark is a shark but not a whale.
Hempuli
23. Apr 2010 · 18:15 UTC
It originally read “whale-shark”. But that’s such a long name, so I left the boring part out!

Island

lovely

Oh Ho Ho! The island creates itself! Now to work on water and the player movementation.

Run Forest Run

forest

My forest went wrong!

Comments

AClockWorkLemon
24. Apr 2010 · 10:27 UTC
Ohai hempuli, good to see you here as well!

~ACWL
hdon
24. Apr 2010 · 11:25 UTC
That looks really cool! Have some of those trees gone for a swim?

It looks like an… island!

island

Yes, it’s slowly coming together! Next I should start thinking what I want to do with this engine… :(

Comments

smn
24. Apr 2010 · 11:53 UTC
Minecraft2D!
Mstrp2ez
24. Apr 2010 · 11:55 UTC
Woa! Totally awesome stuff, love the gfx.
hdon
24. Apr 2010 · 12:23 UTC
The graphics really are starting to remind me of JetPack, a shareware DOS game I used to love using the custom map editor in with my friends at school. I’m sure there are a million other games with that sort of appearance, but that’s the one that sticks out in my mind :)

It rains love

meteor

Uh oh!

Comments

skintkingle
24. Apr 2010 · 15:38 UTC
Inspired by minecraft! 😉
gimblll
24. Apr 2010 · 15:44 UTC
Looking great! :)
nutink
24. Apr 2010 · 17:25 UTC
Poor tree ;-;

Me And My Cannon

cannon

Prepared for battle!

(Also a build menu!)

Comments

24. Apr 2010 · 17:59 UTC
Ooh, precious ores buried in the… dirt? Eh, works either way.
24. Apr 2010 · 18:02 UTC
Beutiful
hdon
24. Apr 2010 · 18:21 UTC
*yawn*

*stretch*

*getsoutofbed*
edwardoka
24. Apr 2010 · 21:08 UTC
This is my early favourite to win.
power323
02. May 2010 · 08:03 UTC
hey Guys that screan shoot is from cloused version? Or i got old version?

Plz Reply.

fort sweet fort

castle

I think I’ll leave this here for today. I’ve now spent 13+ hours on the game, and I’m almost perfectly happy about how it has turned out. If I have time, I’ll try to make the user interface as easy to use as possible, because all of my earlier entries lacked horribly in that department.

Comments

24. Apr 2010 · 19:41 UTC
looks quite nice.
24. Apr 2010 · 20:16 UTC
Indeed, this is one of a few games I’d love to see finished. Keep it up.
Cooshinator
24. Apr 2010 · 21:00 UTC
Wow, this is looking awesome. Keep up the great work!

King of the Hill

tower

New day with new tricks! I started by adding ladders, and fixing the hugely buggy building mechanism. Gotta fix it up more later on.

Bleh, I have to drop some of my original ideas – there’s really no “proper” gameplay in other than harvesting/building, and I plan to have several different enemies.

Comments

AClockWorkLemon
25. Apr 2010 · 08:32 UTC
looks great! can’t wait for the final!
SonnyBone
25. Apr 2010 · 12:29 UTC
Yeah it looks REALLY fun, even if you say it isn’t.
25. Apr 2010 · 12:58 UTC
Awesome work; there’s something really inspiring about this one :)

Goal can be seen in the horizont!

look out!

Now to work on the game over screen!

One man.
One game.
Two hours left.
Two enemies left.
YEEEEAAAAH

Comments

25. Apr 2010 · 16:19 UTC
Looking awesome, can’t wait to play!
SonnyBone
25. Apr 2010 · 16:43 UTC
Yeah, this looks SOOOO awesome.

I think this is my most anticipated game.
Xenthar
25. Apr 2010 · 16:58 UTC
yeah this looks really cool & fun!

Paradise Fort – Finished

Yess! Made it in time, kind of. Here it is, the Paradise Fort!

screen3

View further information and download in this page!

Comments

Ashkin
25. Apr 2010 · 17:58 UTC
This is an AMAZING game. The graphics are cute, the gameplay is fun, it’s just an overall great game.
KavuDX
25. Apr 2010 · 18:07 UTC
This looks awesome, downloading it right now!
25. Apr 2010 · 19:18 UTC
Cool game, but the controls kind of suck. Make one button grab/use and the other cancel/throw. I keep getting rocks up to the top of the fort to build with only to throw them back down into the ocean again.
mrinsane7066
04. May 2010 · 22:58 UTC
If possible, you should make a custom control option,and maybe make rocks create resources over time, like a regen thing for resources.Also, make it so you can mine through walls, i got trapped once between 2 walls and the floor and couldn’t escape.Also, a cool thing to add would be like a shop, so you can use your gold to buy stuff. OOORR maybe a ship that randomly flies over and drops supplies. I’m FULL of ideas for this amazing game.
snowyowl
05. May 2010 · 10:56 UTC
mrinsane7066: Ships that are blown up drop resources. And cannons don’t cost anything to fire. Do the math :)
fylth
07. May 2010 · 08:48 UTC
Very very fun game, lots of fun. However, two bugs:

Paradise Fort Timelapse

(In case you can’t see the embeddation, follow This Link.)

So yeah, here it is! I’m overall very very happy about this Ludum Dare, and having already voted on some I see that there are plethora of great entries. :)

Comments

Ashkin
26. Apr 2010 · 17:19 UTC
Great timelapse! I love the little things you draw when you leave.

What tutorials did you use to make an algorithm to generate islands? Because I’ve been trying to learn procedural generation for a while.

Future plans

bomb

I enjoyed the compo thoroughly, and I was so happy with my entry that I’ll sure keep working on it! I’ll probably add more enemies, cannon types and such stuff, along with online highscores. You can see some of the new enemies in that screenshot – the Poison Bomber, and the Balloon Bombs.

Comments

KavuDX
28. Apr 2010 · 00:59 UTC
Could you also do something about having too much resources at once?

I played for a couple hours and all my island got destroyed, but then I build another one made of rock and ladders and the resources dropping from the skyships were in such quantities that I needed to throw them off the edges of the screen in order to speed up the game…

Maybe a button to clear all or some of the resources, or a setting a maximum ammount of it on screen, I don’t know…
Hempuli
28. Apr 2010 · 11:51 UTC
Haha, yeah, definitely a good point! :)

The enemies in the compo version gave rescources way too much anyway, but I’ll definitely fix that a bit!
nitram_cero
30. Apr 2010 · 15:38 UTC
Hahahahaha, thanks for the Chopper Flipout Medal, man!

I made the angle proportional to the x velocity, and tweaked it only once. Then I saw that the chopper could flip but it was part of the fun so I left it in that surrealistic way :)
power323
02. May 2010 · 08:17 UTC
I say this again. I this screen shot from cloused version? Or i got old version?

Reply plz
hodge
02. May 2010 · 22:58 UTC
A terribly fun game. I’m really impressed with the job you’ve done. The game fits my idea of an ideal game…well almost.
power323
03. May 2010 · 11:40 UTC
I want freeplay mode. With no enemis. And multi playie.
DreamsofFury
09. May 2010 · 16:47 UTC
Any way we can track the post-compo version?
ultima666
16. May 2010 · 03:09 UTC
i think if you could be able to make the builder go into 7×7 would be really helpful, since i would have to make an extra wall just to stand and place the wall where i wanted to move.

some improvements would be

1. adding upgrades to the cannons, maybe faster fire, double shot? but still making you load cannon balls

or like fire cannon balls that spread fire to other airships as they are within a blast radius

2. creating a small hatch or door of some sort that opens and closes, those pesky birds come in some times and knock me off in an intense battle.

3. changing the build button and action button to diffrent buttons instead of making it one button. since sometimes when im trying to build something even though if i press down d it would make it, but pressing a wouldnt create it

4. being able to control at least 1 cannon (big main cannon would have a cool logo on it?) trajectory,

5. Being able to make more than 6 cannons(since throwing the cannon to a new location makes set ups hard to do. (anyways you have to load the cannon balls)

6. An elevator!!! if you could make this then transporting items up to the top of the tower would be easier

since i mass build my cannons in about a minute.

7. changing how to get onto ladders, i feel its really hit or miss if you get on by hitting the up arrow, cant you do a automatic grab if you press up when you are on it?

8. also creating a big wall maybe like a 2×1 or a 2×2, adjusting the costs accordingly?

9. being able to scavange better stuff from the ships? like a cannon dropping out? or ammo?

10. Creating a health system for the cannons and walls with the ability to repair by just putting in more materials. or a destroy option

11. make wood more useful , when i first saw the bridge thing, it looked cool

12. last ditch weapon? rocket launcher if all the cannons are killed 1 hit from meteor and airships coming?

13. an ammo count of your cannon balls, you still have to pick them up, but i usually stack them in 1 area,, so they overlap and i dont know how many i have maybe 6 maybe 5?

14. sea pirates, so you would have to protect from above and below,

15. respawning fish in the sea so theres more health, they dont respawn, so i get stuck later around 10k since i get hit by the airships when moving my cannons.
snowyowl
16. May 2010 · 15:52 UTC
The fish do respawn, actually. There’s just a limit to the number of fish and birds – alive or dead – which can be on-screen. If you have food reserves, just eat them and the fish will come back.
DreamsofFury
17. May 2010 · 22:38 UTC
as for the bird problem , just kill all 4, and dont eat them, no more pesky birds troubling you ^^