I’m not ready but I’m in! Hopefully tonight I won’t be too lazy and will actually try experimenting with worlds and gravity, because looking at the themes my game will probably end up featuring that. There are some flashpunk games from past competitions that have those features so I will look at their source code to see how it’s done. I’ve tried to compete in a couple other LD’s but stopped a few hours short last time because of how awful my game was. This time I’m going to actually finish it no matter how bad it is.
It starts at 10 AM on Saturday here in Korea and I’ll be travelling around on a bus for a couple of hours shortly after the theme is announced so I’ll have plenty of time to brainstorm.
I’m using flashpunk and will use Noel Berry’s advanced platformer engine if I make platformer. I use pro motion for my graphics, and I don’t know what I’ll use for sound. I guess bfxr and audacity. I even created a twitter account to get ready @aHeraldR. Now I just need to tweet.