
Hi guys I am hidden61ade!, getting myself in the field of gamedev for just a straight year since LD54 and a participant of LD54 and 56. This post is for reflecting my stories with LD (and perhaps getting some more ratings for my ld56 game https://ldjam.com/events/ludum-dare/56/night-at-the-8th-warehouse ((()
As you might have noticed, LD is the very key element of me entering the field of game development. For LD54, the game club in my school, CUHKSZ Game Odyssey, held a lecture about Unity engine and promoted LD as a bonus and held an onsite grouping session, it was then that I teamed together with some awesome and really nice people like @madoka @fan @nanamaki @kuchinashi and @the-iaald. As a complete beginner to game design or development, on LD54, I acted as a scripter and even got myself a task of embedding the SFX and music. However, when trying to use Wwise for the embedding and to cope with Unity's version control PLasticSCM, they conflicted on the final merge so yeah basically I f**cked up on this part when the game was submitted (though fixed later). But this as my first hand-on experience on gamedev is very valuable since I learned a lot from my awesome teammates and hey, the core gameplay of that game is from my idea!! Receiving many likes from the comments about the scripts I wrote and having a decent ranking at the end is also very satisfying.!

https://ldjam.com/events/ludum-dare/54/space-bar-porter-qq
One year later and during this year I have got myself into some other gamejams and even a complete game design & development competition that is national-wide and big title sponsors like Hypergraph and Paradox Interactive, together with my LD team, we won a major prize. With such experiences added, again in the Unity lecture of my game club, this time I am the lecturer teaching others about what is LD and why we should all try our best participating it. Also, for LD56, I am the leader of my team and also the multi-tasker responsible for programming , game design, scripting and also teaching the rookies all the way through--from them I saw the shadows of myself on the last year. The complexity and content of this game is also way more finished than my LD54 game. Creating a game is already cool enough, but leading it is more satisfying, teaching rookies into this industries makes it way more meaningful.
Though facing some sort of harsh comments, I can still fill the warmth and passion of the Gamedev society of LD, and it is the pure Gamedev spirit that makes me fall in love with LD. I will definitely do LDjamming more in the future.
So yeah enough talking, please come and try our stealth-(horror)-platformer Night at the 8th Warehouse!!!
https://ldjam.com/events/ludum-dare/56/night-at-the-8th-warehouse