
For my first Ludum Dare game, I set out to make a dialogue system that was realistic - no repeated text lines. Instead of writing out possible dialogue by hand, every line is procedurally generated. Each speakers comes equipped with their own set of beliefs, and each one can voice their opinions, be swayed by others, and interrupt. As a result, dialogue in Conversations is organic and evolves each time you play.

It would be a shame if you interrupted such a vivid conversation by drawing attention to yourself...
Check it out at https://ldjam.com/events/ludum-dare/40/conversations !