Hishicorne

LD 39

I'm in !

I'm in and so excited ! I wanted to do something for a while but never participated to Ludum Dare so it'll be my first time. I'll try to survive despite the lack of sleep and my medium programation skill.

Game Engine : Unity3d Art : Gimp, maybe adobe animate too Sound : Bosca Ceoil (but honestly I don't know if i'll have enough time for that)

Good luck everyone and have fun !

I just wake up and...

So, I just wake up (2H late but it's only 5AM here), I i've seen the theme 5 minutes ago. I know exactly what I want to do but i'm a little scared that it's too big for just ~ 40H. Let the power of code do it !

By the way I'll use this playlist, if needed you can do it too : https://www.youtube.com/watch?v=qrO4YZeyl0I&list=PLNq46HMhaujTaaJZeoSXxlkU7zkb7JOcA&index=1 - It's a combination of many songs I like : much lady gaga, madonna, britney spears, drag queen's songs...

4 hours of dev !

I'm working on my game since 4 hours now (a bit less because i've taked some breaks). Aaaaaaand... I think I've done 33% of the prototype with many comportement invisible in this gif but that are real. Proud of me for that !!

You can see a gif here : https://twitter.com/Hishicorne/status/891188540842942464

It's the end of the first day

Ok so here, in France, it's 12:48PM. I woke up at 4:30AM. I am sooooo tired, but this game jam - my first - is sooo fun. I've wrote the last line of code some minutes ago - wich is great -. I may program more things tomorrow, but the priority is to do all the graphics, wrote the story (wich is wrote on the paper but not un JSon !), wrote some recipes, do some graphics... Maybe add a music, and, finaly, maybe add other features. Here is a gif of what the project looks at the moment : (I'll have to modify the rythm of the game but i'll do that when editing the differents types of clients. I'll also have to correct some bugs, but it's ok.)

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The firsts assets...

I've just began to draw everything in the game... So that's what it looks like at the moment. Next step is to draw the player and the client, and maybe change the color fo the buttons so the player know that's a button.

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I'm seeing the end !

I'm seeing the end ! I've just finished to write the json files for the recipes (but the system that analyze it was done yesterday). I'm now working on the dialogues json files. After, i'll have to make some artworks/illustration for some extra-scenes... And then maybe i'll have enough time for another feature !

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I wasn't up for the compo so here I go for the jam !

Unfortunately, I wasn't able to release my game for the compo since I've encountered a bug with json file when exporting my game as a standalone that wasn't here on the editor... But it work perfectly now thank to Apace and JorgeGameDev that helped me. Thank to us !

So now I'm going to add a new feature, and I already have this new emotion for clients... Can you guess what it'll be ?

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Poison monsters with your cooking skill !

So now you can kill monsters that attack you and scare your clients by cooking them meals they hates (but you have to find what kind of meals they hates !!!)

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IT'S ONLINE AND IT WORK !!!

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I've done it !!!! I made a game at time for the jam and developping it was pretty fun. You can play it and give feedbacks ! I'm going to take a break, sleep, wait and see so I can have a better opinion about my game (at the moment I don't like it that much, although I like the graphics, despite the fact I have to improve them if I want to make a post-jam version).

Here's the link of my entry : https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

Alright, first bug fix for Bead on the moon !

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I've done some bug fix on my game so it's now cleaner and better. You can see a list of what have changer here :

  • :rainbow: Fixed colors (somes clients had the same color as other elements (background), now you should see them correctly !)
  • :point_up: Fixed ending text (there is 5 endings and not only 2 : 3 bad endings and 2 "good" endings)
  • :coffee: Fixed client's tastes (giving every clients just a hot chocolate made them happy ! There were missing a condition to check if they totaly like the meal or not...)
  • :eyes: Fixed client's panel (you could click on a client, talk with him, close, re-open the window and them talk with him again. Same with baking meal. Now you can't cheat by doing this, sorry !)
  • :raised_hand: Fixed dialogue speed (if you don't want to read what you should read)

Also keep in mind that you must RIGHT click on clients !! Left click on them will do... Nothing.

(please note that only the webgl version is bug-fixed, other versions (windows, windows x 64, mac os x and linux) are not bug-fixed !!)

Play the game here : https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

Bead on the moon played by Torgis !

If you haven't seen it, Torgis played my game yesterday - and it was awesome - . You can see the video bellow. Also you can check other videos, he played a lot of games from the ludum dare 39 !

Play Bead on the moon here : https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

https://www.youtube.com/watch?v=6FR973bTTnk

Why not to try Bead On The Moon ?

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You can still play and rate bead on the moon if you haven't yet ; every review is welcome to improve the gameplay for a posible post jam version of the game !

https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

Bead on the moon : a post-mortem + post-ludum version !

Ok, I think one week after the release of the ludum dare version of Bead on the moon, I am able to write a post mortem about the game. At first, I need to tell : this is the first game jam I participate in, and it is also the first non-web-game I release. So it was a huge (and great) experience making this game. So; here we go !

:thinking: A thought about the graphical direction

At the very begining, I wanted to make the game isometric. I didn't knew how to do it but it could have been pretty good. I forgot the idea because I thought it was going to take me more time. I was true : It's "easy" to program (for the use I wanted), however, it's long to draw. Today (yes, today, this afternoon, I tried. And let me tell you something : the result was good, indeed. But it didn't reflected the feeling I wanted for my game. This is the lesson I got : always follow your instinct. This permit me to save 4 hours and, - god -, thank for it.

:sob: What went wrong ?

  • :head_bandage: The main idea, too big with the little amount of time

    When I first saw the theme - saturday, 5AM where I live -, I told myself "YES I KNOW EXACTLY WHAT TO DO", and I immediatly beginned to programm my game. But the problem is that I wanted a game too complex : and the concept around the theme needed a strong client/monster system, already done. So at the end, I haven't any time to add the power system - at the end of the compo, I haven't any monster at all, I added them during the jam extra-time -. So, the game you'r seing doesn't contain everything I wanted. Beginner error for sure.

  • :scream: Using JSON without testing it when exporting my game

    As you (don't) know, because you haven't any source code, I've used JSON to make the dialogues and the cooking system. It is a great way to stock informations, and I'm going to use the same system everytime I'll need it, because it's awesome and "simple". Yes, simple but i've encountered a problem : when I've first exported my game as a standalone version / webgl version (at the end of the compo, 1 hour and half before the end)... It didn't worked, because the game was unable to find the file path for every JSON files. Panic. I open google chrome, search a way to fix it QUICKLY... But nothing work. Fortunately, there is a ludum dare server on discord, in wich I could ask for help - and thank to Apace and JorgeGameDev, I found a way - wich required to reprogram some aspect of the game, but it was quick). However, when I finished it and was able to upload the game... The submision was "closed" since 10 minutes. Well, I could still upload my game because they were (in reality) still open (because of a bug or something, the creator decided to let the compo submission open during all the event). But to be fair, it was too late. So yeah, guys, here's the conclusion of the story : don't content yourself to test your game in the unity's editor. (yes, I agree, it's a beginner error, once again.)

  • :cold_sweat: The cooking system

    Everyone tell it in the comment section of my game. I agree with that. The cooking system is not very intuitive, as we can see in the Togis's test. Not intuitive at all. That's something I'm looking at very closely to find a way to make it waaaayyy better, and thank to the feedbacks players sent me, I now have something to work with...

  • :cry: NOT. ENOUGH. SLEEP.

    Everything is in the title. Nothing to add. Made me sick and hard to follow the last day. Beginner error once again. Shame on me.

:heart_eyes: What went good ?

  • :money_mouth: The art

    I'm proud of what I've done about it, the art is pretty good and reflect what I wanted about the universe - something both "normal" and "fantastic", with... Funny haircuts, because funny haircuts. However, a four frame animation isn't enough - for me - for a walk cycle like that... I'm already working on new animations for every clients in eight frames - and even more animations for more interactios !). Also, I've changed my mind a bit. I don't know how to handle vector art that well to do a game with it in 48 (and I've spent only 12H on the art so it was just unthinkable), but now that I have more time, i'm doing it with vector graphics. It won't change that much to the aspect of the game - preserve the forms, and the repartition of shadows -.

  • :dancer: The musics

    To be honest : i've never done any music BEFORE this ludum dare. Never. I've composed 6 music for the whole game in 4 hours with bosca ceoil. And you guys tell me they are good. Well, I'm going to take more time to make them even better. (and improve them a lot, because they can be improved a lot)

  • :nail_care: The concept : interactions, etc

    It's something that need to be worked a little bit more - to add more different interactions - but I'm already proud of it.

  • :princess: The universe

    Also a short thing, but I LOVE the universe my game is placed in. I'm going to work a bit more on it to enhance it - because it's something I can do easily -. But I have soooo much possibilities at the moment ! However I wanted the universe to be a lot more uncomfortable. The bar needs to be a "safe place" for the clients (well at least the player need to keep it safe as much as posible). And it needs to be a safe place for the player too. I won't say too much about it - I'm working on it too.

:space_invader: What's next ?

(yes i've placed this emoji only because it is cute, problem ?)

As you may have understood, I'm working on a post-jam version of the game wich will be AWESOME. A full BIG game (not only a polished version). The game is going to have a new rythm : at the moment, you must act quickly. This is because for a Ludum Dare game, I thought it wasn't a good idea to make a game where you play in a game that evolve slowly. But for a full game, I can (and it will improve the gameplay a lot). To know more about the full version of Bead On The Moon, please read the tumblr ! If you want, please follow Bead On The Moon to know what's going on !

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:bird: Twitter : https://twitter.com/beadonthemoon

:unicorn: Tumblr : https://beadonthemoon.tumblr.com (yes it's a unicorn, because magical girls are unicorns)

A post-jam version for Bead On The Moon !

You may have seen it on the post-mortem, I'm currently working on a post-jam version for Bead On The Moon. It'll feature more interactions, more way to plays... Enhanced graphics and musics, updated cooking and fighting system, and a lot more features that are not on the ludum dare version. As you can see on the gif bellow, the graphics are already better (8 frames animatioooons !).

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This week I've been working on the Enhanced cooking system. You can now use a recipe book self-generated that show you every recipes you've unlocked : you can filter the recipes by taste, and check wich ingredients you need to bake them... And also some new "stats" meals have, that may be usefull for your "quest". :)

If you want to read more about what will be added on the post jam version, please check the post on the blog : https://beadonthemoon.tumblr.com/post/163954254155/bead-on-the-moon-is-going-to-have-a-post-ludum You can also follow the game on twitter if you want : https://twitter.com/beadonthemoon (I'll try to post screenshots of the game every saturday for the #screenshotsaturday !) You can play the game made for the ludum dare here : https://ldjam.com/events/ludum-dare/39/bead-on-the-moon

Thank you all for the feedbacks you've already sent me about the game made for the jam, and thank for the futures I may receive : they helps me a lot to make the game better and enjoyable !

Cheers and have a good day !

Ludum Dare is over, congrats everyone !

So there we are, the ludum dare 39 is now over ! I'm happy with the rank I got, for a first participation and a first complete non-web game it's not that bad I think, and as I've said in my post mortem, the real problem with my entry is that I maked a game that I couldn't make realy fun in only 72H.

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Congrats to everyone who maked a game / or just participated without launching something !

screenshot1.gif (early screenshot of the post-jam version, and it's different now !! Graphics are being reworked to look better - see bellow - and there is new features and interactions already implemented - and other to come)

Just to say it a last time, I'm making a post-jam version of Bead On The Moon that'll be waaaaayyyy better, with all the features I wanted at the begining (and even more ) ! You can check the twitter account here : https://twitter.com/beadonthemoon

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Thank you for all your feedbacks and see you in another ludum dare ! (Maybe during LD40 !)

LD 40

I'm in

I have a lot of homework to do but I assume I can do a pretty good graphical game in less than 48H hours. So yeah, if there is no problem i should be in, for the second time !

LD 42

I'm in !

I'm in for the next ludum dare (because it's the first time i'm like 90% sure i'll be able to do something for it since the LD39).

Looking forward to make a new cool game, with the experience i got with my previous entry (bead on the moon), and all i've learn in one year (in programmation and in illustration). Very excited !

I'll be using :

  • Unity3d as the engine
  • Sublime text 3 as a text editor

  • Gimp for pixel art

  • Paint tool sai 2 for artwork (if needed and / or if I have the time)

  • Bosca Ceoil for the music and sound effects !

Good luck to everyone, and let's see what you will create ! 😄

Theme slaughter !

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Is it me or there was a LOT of bad / weird themes, like from the past jams, or theme that are really common in game jam, or even just like, proposition that just look like spam ? Also, there was a loooooot of repetitive proposition....

Screenshot_1.png (Why would you even propose this ? What does it means ? Are you an alien trying to reach us ?)

However there was a lot of good themes too !

Theme vote !

Screenshot_3.png Ok, actually the themes that made it to the first round are pretty good in my opinion. Like there is not all those duplicated or meme themes that were so boring...

Still have a little bit of fear about the fact that some "too precise" themes were selectioned but it's still better i guess... (I'm talking about the "Build a dungeon" or the "One enemy only". It's not that bad but my main problem is that i feel like a LOT of people, probably including me will just make something too similar :/)

Rounds 2 of voting !

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Light is key : too specific, a lot of people will end up doing the same thing i guess...

Evolve : why not, could be cool to be honest

You start with everything and end with nothing : clearly too specific, once again a lot of people wil end up doing the same thing...

Four elements : once again too specific

Decay : I don't like this theme too much but i can be a cool one so why not

Use the enemies to win : meh.

Duplication : why not... But I feel it a little too specific !

Expanding environment : same reasons than duplication, why not but it seems too specific to me

Safe in the dark : It's a bit better than Light is key to me, i'm not too excited by this one but why not.

Tiny machines : to be honest i really like this one !

3 Rules : too specific i guess, and seems a bit boring an restricting concerning the genre of the game

You can't control the player : a lot of themes look like this one and I really don't get the concept

Alchemy & Magic : even if the theme is not about a gameplay feature or restriction as usual i kinda like it

Four-colour palette : it's only restricting the graphism, not the gameplay, and since a lot of contestant won't really focus on the graphisms...

What you create you must destroy : I just really don't like this one

One of you is a traitor! : it seems a bit too specific for me but why not