Human Writes Code

LD 41

Excited for LD41

I'm amped for LD41 and I'll be joining the fray.

I have a few ideas for technologies/languages to use but I think I'll leave the actual decision making for when the theme gets announced. Definitely going to be streaming the process, too, (shitty Australian internet be damned!)

If I do graphics, I'll use Photoshop. If I do sound, I'll use Logic X. Aside from that, who the hell knows what will get thrown into the mix.

Eager to see what wonders the LD community generate this time around!

Count me in!

Spent the morning dusting off Unity. Pretty rusty but I'm sure I'll produce something. Whether it's worth playing or not - well, that's a whole other question!

In any case, I plan on having a bunch of fun and seeing just how many features I can shovel into the "that's way too hard" basket by the end of the Jam.

Unity + Blender + Photoshop + Logic X + Caffeine.

Did it!

Some of you folks must be theme selecting juggernauts because this took me forever! Mostly I just went with my gut reaction. In general, I preferred the open ended themes - themes that could be applied to a range of different approaches or interpreted in interesting ways. I rejected anything that I felt was too prescriptive or that I'd seen in previous LDs. I thought I was being strict. Turns out a lot of you are much stricter than me!

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GLHF!!!

Best of luck everyone. I hope you have a bunch of fun and make some weird little games.

~fingers crossed for an interesting theme~

:smile: :smile: :smile:

You know what... it's not that bad!

When the theme was first announced, I had absolutely no idea where to go with it. Every idea I came up with seemed to require more art assets than World of Warcraft.

Now, after burying a day into my little game - I actually think it's not a bad theme. Seeing some of the craziness on Twitter is good, too. Just saw a dude making a "Card-based Racing Game" where you draw cards from your deck to steer... Now, that's a genre I never knew I needed!!!

As for me, I'm making a mathematics-based FPS.

Hope you're all having a good time so far!

A Scattershot of Results... or is it?

Hi Folks!

Firstly, congratulations on all your games. The ones I played and the streams I watched showed some pretty amazing diversity and imagination. Love it.

As for my results, I'm pretty happy and a little surprised.

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I knew before I even started that the weakest areas of my game would be the art assets. I'm not an artist and I always have intentions of setting aside time to do decent assets/music/UI but I never seem to do it. In fact, I'm surprised my graphics, audio and mood got anywhere near the mid-2s. People were also very generous in the humor (that's humour for us Australians) given that the only funny thing in the game was a lame Math.floor() joke.

I'm surprised to come in 149th in the Theme category - I honestly felt like people wouldn't consider "maths game" to be a genre.

I'm really happy to get 225th and 310th for Innovation and Fun respectively. Given the lack of mood and graphical shenanigans to support the game, it shows me that the core gameplay had something going for it.

Overall, I'm really happy with my LD41 experience. I learned a lot, "finished" a game and got excited to make more games in the future. What more can you ask for?!

Ludum Dare 45

Consider me a participant!

I have missed the last few LD Jams but this time I have the weekend free and I'm eager to make a game!

I want to do something narrative-heavy and/or text-based this time but we'll see where the theme takes me. Best laid plans and all that.

Anyway, I'll be either using some web stack (NodeJS, Express, MongoDB etc) or I'll be using:

  • Engine: Unity
  • Modelling: Blender
  • Sound: BFXR, Bosca Ceoil
  • Textures/Graphics: Photoshop
  • Animation (if needed at all): Spriter Pro

Best of luck everyone! Have fun!

Sideways thinking...

I'm sure there are far more creative, interesting and talented people involved in this than me but I took a shot at a few left-field interpretations of the the final round anyway. No doubt, you'll all come up with better ideas than me!

Start with nothing: Your character is named Nothing and it's all about preparing for them to begin their adventure.

Unconventional travel: A QWOP-style game where you try to avoid a travelling violation in a basketball game.

Side effects: A make-up tutorial game all about improving the side lighting for a YouTube video.

Small character, big enemies: A game about defeating your overwhelming insecurities to let your personality shine.

Factory: A game about discovering mathematical factors in a world without maths.

Shelter: (S)omething (H)orrible (E)ats (L)ove (T)o (E)nter (R)eality... Honestly, though, there's a game literally called Shelter that explores this theme so well!! For LD, it's a bad theme!

One item, many uses: Some run of the mill boring arse 2D/3D platformer about finding some shit and using it for everything... (honestly, I hate this theme).

Night is coming: Dr. Night, an overworked alcoholic doctor struggles to find his way to the Emergency Room.

Making connections: You slowly discover how seemingly unrelated events on the same street have a common cause.

Isolation: An educational game for apprentice electricians.

Duplication: The same game twice. But different.

Mutation: The same game multiple times. But different.

Low Tech: A game about cows lowing at specific frequencies to activate milking technology.

Take one, leave the rest: "The Rest" is a retirement home. "One" is a drug that will restore your youth.

Evolve to survive: A gambling game where betters cast bets on who will survive evolution.

Dazzle me with alternatives! PLEASE!

People working in teams?!?!?!

How do you do it?

How do you actually work? Do you all sit in the same room and make it happen? Do you just collab on Discord? VS Live Share? How do you get artists involved?

Planning? Dev? Prod? What, how?

Most importantly, how do you find and vet people who may or may not be interested?

I haven't ever even met some one who knows what Ludum Dare is, let alone been interested or capable of doing it!!

Explain your magic!

A friendly reminder at the 3 hour mark...

Remember to save and backup as you go, folks!

Also, if you're making a fullscreen game, it's always nice to set up ESC as a key to exit the game just in case your UI is broken on some end-user systems.

Have fun!

Getting somewhere...

Now it's time to start writing a few interfaces and abstract classes. Hmm... maybe I should actually plan the business logic first. :smile:

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Day Two in the bag...

Spent the morning implementing the dialogue functionality and the solution checking mechanism and the afternoon adding music and sounds. None of which you can see in this gif.

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That leaves me tomorrow to write the full dialogue content!

Best of luck to the compo folks! :clap:

I think I'll just stick to the jam for a while yet :laughing:

There are some great games this Ludum Dare!

I've had a ball playing the games that people have produced this LD. A lot of creativity and some really interesting approaches to the theme. I've played survival crafting games, platformers where I had to learn how to move, text-based experiences about love and loss, farming simulators, universe creation simulators, games about trees growing faster than monkeys can climb and much more.

It's always interesting to see what kind of ideas a theme stimulates.

Thanks to everyone that played and rated my game. I've really enjoyed all of yours!

Ludum Dare 46

This LD Jam is going to be huge, huh?

With the amount of people who'll still be staying home and self-isolating all over the world, there's surely going to be a lot more submissions that usual, right?

Either way, I'm in again and super looking forward to it!

Back once again!

I have a patchy record of participation but have made a few games and was actually passably happy with my results in the last Ludum Dare, so I am back again!

For the first time I'll be working with a friend for this jam. He's a very talented musician so at the very least the game will have some awesome tunes... even if it ends up being a text adventure with just three dialogue options.

Our combined toolkit will be: - Engine: Unity - IDE: Visual Studio - Graphics: Photoshop/Aseprite/Gimp - Modelling: Blender/Cinema4D - Music and sounds: FLStudio/Audition/BFXR - Collaboration: Discord - Motivation: 1kg of Arabica coffee beans and an unwavering existential dread.

GOOD LUCK EVERYONE AND HAVE FUN

It flies!

Sure, I know what you're thinking - what the hell has this got to do with the theme "Keep it alive"? But don't worry, it will all make sense once it's done!

(And that's not the actual frame rate, I just had to crush the GIF to upload it)

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Also here's a friendly reminder to back up your project!

We got there in the end!

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Had a bunch of fun this year! Unfortunately work stole a good chunk of hours from me but myself and my fellow game jammer managed to finish it!

Best of luck to all the jammers in their final sprint to the finish line!

Now it's time for ... :sleeping: :sleeping: :sleeping: :sleeping:

Ludum Dare 47

Done-zo!

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Pretty sure I aced it! When do we get the results? :laughing: