Somehow forgot that the post system was a thing, but better late than never! This is my LD48 compo entry, Strikethrough:

I saw the theme and realized that what I really wanted to make was a single-screen brawler. There’ve been a couple of ideas bouncing around the back of my head for a while about a brawler built around fast movement and hitting enemies into other enemies, and it seemed to fit in nicely. Also, because I am a crazy person, I decided I wanted a fully animated 3d player, which required modelling, rigging, and animating a humanoid character. It’s my second LD48, so obviously I know what I’m getting into… right?
Okay, that might have been slightly ambitious, but I managed to work quickly and create a barebones character with a total of 14 blended animations (about 10-12s of individual animations total, for those counting). I’d have LOVED to have spent a few more hours and made a better character model, but other commitments (and a bit of poorly considered time wasting on Friday) meant I lost about 5 hours that could have been used for that. I’m still very happy with how it worked out, but lesson learned: in an LD48, every hour you have to polish counts. Thinking of what I could have done with another 5 hours is almost painful!
Even so, I’m very proud of the final result. I have fun playing it, I got to put in a lot of polish items I wanted (like combo scoring, a second enemy type that can’t be broken against walls, and bot debris), and it was an immensely fun and productive 48 hours. I’d forgotten how much fun Ludum Dare could be!
Check it out! I’d love to hear your feedback.