ianmaclarty

LD26

I’m down

This will be my first LD and I’m very much looking forward to it.

I spent the whole weekend fixing up my little Lua-based framework which I’ll be using for the compo.  I’ve made it available here: https://github.com/ianmaclarty/lotech.   It uses OpenGL (via glfw) and OpenAL for audio and has basic Box2D integration.  There’s no documentation, but there are a couple of sample apps (and hopefully there’ll be one more after next weekend :-)

I’ll be doing my development on Linux, but will generate Windows and Mac builds as well.

Other tools I might use: sfxr, Animoog (iPad app, for sound effects), Audacity, gimp, avconv (for generating a timelapse), vim.

Tulip

My entry is called Tulip.

I’ve tried to make something easy to learn (only one button needed!), but hard to master.

The aim of the game is to avoid obstacles by alternating between two plains.  Alternatively you can also grown tulips!

This is my first LD and I’ve had immense fun making and playing my game.

I used my own engine (https://github.com/ianmaclarty/lotech) which worked out quite well.  I had to fix a bug in my .wav file reader, but luckily that didn’t take too long.

I used Figure for iPhone for the music, which is a really great app for generating catchy loops.

Looking forward to playing everyone else’s games!

Tulip

Tulip Linux update

I’ve updated the Linux build of my entry Tulip, so that most dependencies (glew, glfw, openal) are statically linked.  I’ve also removed a dependency on glibc 2.14.  This means that more people should be able to play it on Linux without having to install extra libraries!  (You still need 64 bit Linux though.)

My interpretation of the rules is that such updates are allowed as there are no changes to the game itself – it just runs on more systems now.

P.S. my top score is 74.95s.  Anyone beaten that?

Tulip video

A video of my entry Tulip:

The tulips along the bottom represent my previous deaths. As you can see I’ve been playing it a fair bit!

LD28

Last minute in

I’m in for my second LD. I’ll be using my own open source framework: https://github.com/ianmaclarty/lotech, plus Gimp, Audacity, Blender and maybe Animoog or Figure on my phone.

LD29

I’m in

I’ll be using my own open-source framework: https://github.com/ianmaclarty/lotech. Best of luck to everyone!

LD34

New tool: Vertex Meadow

I made a simple to use 3D environment creator called Vertex Meadow: http://www.vertexmeadow.xyz/

It’s completely web-based and allows you to make 3D levels using a simple paint-program-like interface. You can also easily share your creations via URL (similar to Puzzlescript) or export for a standalone build.

Multiple levels can be strung together via link triggers.

I hope someone finds it useful! I’ll probably make something using it for the Jam.

vm1