iemfi

LD24

Post-Mortem

The bad:

I think I used too much randomness, couldn’t quite get the gameplay right in the very limited time I had to test it.

Had to ditch a lot of ideas due to lack of time.

Probably should have ditched more and used the time for play testing and tweaking instead.

Code turned out extremely ugly, best practices went out the window due to the time constraint. Starting to think LD may be a net negative for improving ones coding.

The good:

Only had a day to work on it but I finished it on time!

Spent 20 hours straight working, think that’s a new record for me.

First LD, yay!

 

Tags: postmortem

LD25