ignaloidas

LD 41

Oh boy, how much I'm waiting for this

Got a new PC that can finally create games, and what better thing to test my game creating skills on than Ludum Dare!

Going to use Godot 3.0 and some painting tools, looking how things go, possibly Krita or GraphicsGale

On the themes

I thought about it, and found out that themes that I like the most are the ones that will be the hardest for me to do because of my lack of game design skills.

Still hope those themes will win.

This is funnily depresingly fun.

I'm making a multiplayer turn based clicker with actual story. And looks like from the start of this event, I can't write anymore :)

Programmer GUI

Some WIP GUI of mineprogrammerGUI.PNG

How to bodge online servers

I'm making a Multiplayer Real-Time Competitive Turn-Based Clicker (MRTBTBC)(hopefully I will think of a better name). And I need a Real-Time server. I don't have time to write one. So I bodge.

The thing my server needs to be is basically a relay. And what's the best internet relay? IRC. So, for my server I'm just going to use an IRC server with a custom bot. And the amount of code I need to write for server dropped by 75%. So if you need an multiplayer server, there is always IRC you can rel(a)y on.

Music from the lips?

I like to whistle. How would the music for my game would be accepted if were to whistle it?

Some music already done

I made my first track for the game. This only took around 1 hour. https://soundcloud.com/user-603718671/voice-war

Thoughts on day 1 and general participant progress

Well, there went like 15 hours of my game development. I got all of my mechanics done, now just left to implement them in multiplayer. And then, there's art. Oh, does it suck now. I hope i will make it look at least reasonable.

But I see that a lot of people haven't done even their basic mechanics. Or they are implementing physics to their custom game engines. And now I don't understand: is it the time advantage I got by waking up at 4AM, or is it that I'm using Godot and it's easy to make prototypes on it, or is my game just that simple? Because I have already done like 2/3 of GUI, and my game is only really GUI. And this is my FIRST time making a game. Prior experience is two afternoons of self learning Godot from official tutorials. And I haven't even finished them. So what's up with you people? Do you over-complicate things, or I just had more time than you?

LD 42

Huh maybye?

I have a relatively free weekend, maybe I will join, it will depend on the theme. If I'm gonna join I'm going to do my game in Godot