Well, there went like 15 hours of my game development. I got all of my mechanics done, now just left to implement them in multiplayer. And then, there's art. Oh, does it suck now. I hope i will make it look at least reasonable.
But I see that a lot of people haven't done even their basic mechanics. Or they are implementing physics to their custom game engines. And now I don't understand: is it the time advantage I got by waking up at 4AM, or is it that I'm using Godot and it's easy to make prototypes on it, or is my game just that simple? Because I have already done like 2/3 of GUI, and my game is only really GUI. And this is my FIRST time making a game. Prior experience is two afternoons of self learning Godot from official tutorials. And I haven't even finished them. So what's up with you people? Do you over-complicate things, or I just had more time than you?