ilhamhe

LD 42

Starting My First LDJam

Running out of space? More like Running out of ideas. :smile: anyway, we already got the game idea. just started prototyping the arena.

tile.gif

No Logic Without Logistics

it's been 5++ hours since we started. time to eat. :smile: IMGem20180812/em011401.jpg

Tile System

while @ebinkatsu working on character controller, I'm working on tile system :smirk: tile2.gif

Particles!

explosion particle by @mochakingup works really well with this tile system. particle.gif

and also this is me right now cat.gif gotta sleep a couple hours before going back to work again. see ya!

More Polished Particles

it's the first update for day 2 particle3.gif now ready to code the boss :fist:

Boss Fight!

it's the most tiring day ever. fight.gif oh, no. she's falling.

It's Done!

it's finally done giphy.gif

the final result will looks like this PurpleVoid Screenshot 2018-08-14 009.png

PurpleVoid Screenshot 2018-08-14 015.png

feel free to give us some suggestion https://ldjam.com/events/ludum-dare/42/purple-void

Adding Teleport Ability to Boss

dissolve.gif

we got a lot of feedbacks for our game. thank you! if you already played the game, some of you might notice that the boss can teleport during fight sometimes. well, I need to be honest to you guys, that's not his ability. that's an actual bug. :laughing:

so, I just got an idea: making that teleport thing to be his ability. I made a simple dissolve shader using Unity's new tool "Shader Graph". the graph will look something like this:

graph.png

it needs sometime to get used to this new tool. but I was having fun quite a lot. now, let's see it in action:

ezgif.com-crop.gif

sorry for the gif quality. it shouldn't more than 4mb tho. what do you think? don't hesitate to leave a comment. :thumbsup:

nb: we won't update the game until the Play+Rate game days ends