New brand trailer for our game is out!
hey, we have new trailer for you! next one will be with sound, we promise! :'D
https://youtu.be/K5Asm4bliCc
hey, we have new trailer for you! next one will be with sound, we promise! :'D
https://youtu.be/K5Asm4bliCc
..god help us
https://ldjam.com/events/ludum-dare/50/shut-that-hole

hooray our html5 version finally worked! (pls if u have glitches - check info and let us know!)
https://ldjam.com/events/ludum-dare/50/shut-that-hole

Well, yep, we did high-res textures, fixed bugs, reworked some effects, and finally started thinking about applying some gameplay changes too! We will upload it all at once after Play-Rate time passes :)
You can now only play our 72-jam web version at your browser or download 72-jam win32 version with better textures and sea animation from itch: https://ldjam.com/events/ludum-dare/50/shut-that-hole

This morning our team got together to choose a game concept.
There were two leading ideas, but we chose the theme that was most relevant to many. Now we’re in the process of discussing gameplay details.
Authors: @ilya096 @nenastye @Alobin90 @Degtus @heiden-bzr @x1xJoker @Yan9719
P.S. Guess what we’re working on? The medics will understand

Working on the lvl design. It's like skinning some kind of monster.
It's cool when you have guys with different backgrounds on your team. Original ideas come up. 
The basic program setup is complete. Everyone does a little bit of their own part of the work. Despite the silence in the chat room,
our team is comfortable sitting together in communication.
It's fascinating to watch someone smart among your friends feel like a fish in water.

From this point on, we start working together and supporting each other. Some of the guys have managed to finish their tasks and are waiting for the other team to complete their work. Everyone, little by little, throws up solutions to the problems we encounter in creating the task.
And here's the cat for whom this tunnel



We added the "hunger" characteristic to the player. Now the "food" is drawn and sucked to the player, if there is a hungry object in the radius.
- We have to finish "shooting";
- Markers for moving around the field.

At radius A, it starts to notice the player, spins on it with interpolation. If the angle is acceptable, it moves toward us.
At a smaller radius B, it stops moving and shoots bullets at us (if the radius is acceptable). Then it spits out "bullets" and gives them momentum. The bullets don't do any damage yet.


This beauty is a real treasure, and you can also lick it.What it is?

Most of our team woke up late due to the fact that we were working until late. This is what greeted me in the chat room when I woke up:



This is so beautiful! I love the minimalism:) Our artist is good.
Here's more work from our 3D modeler. Only it seems that the work is not finished. In fact, everything is according to plan. (It really doesn't.)

When Not a Designer Trying to Deliver Your Thought: Paint



Our artist and 3D moller working together blows your mind and makes them Dr. Manhattan!


