IndieImpala

LD 39

Ready for our first!

We have 3 members taking part, a Graphic Designer, Animator and C# Developer. Using Unity and lots of pizza, we plan to make our first a great experience!

Day 1 Progress

Level Design and basic Gameplay is getting on nicely, all UI still temp.

It wasn't the initial plan, but the game is both single and multiplayer, on one keyboard or with game controllers.

Aint no power like Dwarf Power!

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Tasks for tomorrow include: - mining coal - earning wages - power consumption - day night cycle.

Having a blast, and love seeing the updates from everybody!

We Are Done! at 2am..

Finally finished after a weekend of interruptions, scope creep, and engine crashes. Really proud of what we put together for this Jam, (a mix between Overcooked and Minecraft), even though the timezones were slightly against us.

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Check it out! https://ldjam.com/events/ludum-dare/39/dwarf-power

Goodluck to everyone in this final hour, the grind is real.

In the mood for a local Co Op? Check out Dwarf Power!

Seeing our first Ludum Dare game reach scoring status has inspired me to fix some of the quirks!

  • Game pace slightly increased.
  • WereRabbits! They will bite the first dwarf they can get their evil paws on! (Helping with the balancing issue if one player gets ahead and stays ahead)
  • Remove UI for Player 2 when playing alone.

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https://ldjam.com/events/ludum-dare/39/dwarf-power

Hope you guys enjoy!

LD 40

Just in time for LD40!

Since around LD39, we have decided to take this hobby a bit more serious, and thus I present to you..

Give Us A Push!

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Soapbox racing with some whacky physics.

Any feedback is greatly appreciated! And if you are on IOS, a version is coming soon.

Also If you want to check out our LD39 entry, Dwarf Power (Windows Version)

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Very excited for LD40, hopefully, this time we will have someone to help out with sound, and that the scope creep is kept to a minumum.. probably not.

Our toolbelts include:

  • Adobe PS, AI
  • Unity 3D
  • GoDot Engine
  • 3ds Max
  • Cubical 3D

"If at first, you don’t succeed; call it version 1.0."