1st time Daring to Ludum
No idea what I am supposed to make.
But since I am a villain, I’m sure I’ll think of a cunning scheme.
Preferrably within the next 24 hours.
Hnm.
No idea what I am supposed to make.
But since I am a villain, I’m sure I’ll think of a cunning scheme.
Preferrably within the next 24 hours.
Hnm.
Ludum Dare just had to coincide with the beginning of school, didn’t it?
For me, school starts tomorrow, and I still have a whole bunch of homework to do (note to self: procrastination is not healthy), so unfortunately, I have to get some sleep so I won’t be a zombie tomorrow.
So, I can’t finish my (horribly glitchy) game in time for the compo, but hopefully I’ll get it finished for the jam. Maybe I’ll get some help from other humans, eh?
Goodnight and good luck, everyone!
– Lord Procrastinator, Derpington Hall

My current objective!
Screw sleep! First day of school tomorrow, but YOLO LUDUM DARE IS MORE IMPORTANT LOLOL
I’m screwed
Anyway, I’ve finished my second game. The first one is abandoned due to over-bugginess.
This second game is based off my experience with Ludum Dares, and game making in general.
I haven’t decided the name yet, but I’m considering “Debug”.
So, it’s about debugging code. It’s made in Scratch, because I am too much of a lazy arse to bother with typing.
The objective is to squish all the game bugs, but all’s not it seems…
the storyline is almost non-existent
It’s finished though, and 100% based off real experience. Finished.
Goodnight, and good luck everyone!
Lord Procrastinator, Derpington Hall, Great Failingsbury.
After 3 Ludum Dares completed (read: screwed up) using Scratch and App Inventor, I decided I should do something different this time.
I am making a series of html pages, inspired by the Jodi art collective, which will have gifs and javascript lagging everything up. Does not contain viruses. May contain inefficiency, due to my unknowledge of CSS, and my reliance on table nesting to create pretty effects.
I am not quite sure what the game will be about yet, though.
Oh well.