Trapdoor in the Garden - The Post Jam Update!
Ladies and gentlemen, may I present...

That's right! Trapdoor in the Garden just got that massive post jam patch I was talking about here and there!
Epic new stuff:
- AI that makes sense!
- What if slimes didn't jump across the entire map?
- What if Knights were nice enough to tell you about their intent of rushing into you?
- What if the bat was a non horrible enemy?
- Gameplay balancing!
- More control over what you're doing!
- Additional drops in levels!
- Removed at least 3 frustrating things!
- Other cool stuff!
- Don't like my button mapping? Well, now you can come up with your own!
- Gamepad support? Why not!
- Not losing your ears on game start? That's nice!
- Seriously, a lot changed. If you want to see the full changelog, you can find that HERE.
If you want to play the basically completely reworked version of my game, you can find the new download links on my GAME PAGE!
Quick noteThis update changes the format of the config file quite a bit. If you have played the LDJAM version before, you should go into the options and remap your keys once to make sure everything is working properly. (You can use the same keys you used before, the game just needs to update your config once.)










