InitialPosition

Ludum Dare 48

Trapdoor in the Garden - The Post Jam Update!

Ladies and gentlemen, may I present...

launch_header.png

That's right! Trapdoor in the Garden just got that massive post jam patch I was talking about here and there!

Epic new stuff:

  • AI that makes sense!
    • What if slimes didn't jump across the entire map?
    • What if Knights were nice enough to tell you about their intent of rushing into you?
    • What if the bat was a non horrible enemy?
  • Gameplay balancing!
    • More control over what you're doing!
    • Additional drops in levels!
    • Removed at least 3 frustrating things!
  • Other cool stuff!
    • Don't like my button mapping? Well, now you can come up with your own!
    • Gamepad support? Why not!
    • Not losing your ears on game start? That's nice!
  • Seriously, a lot changed. If you want to see the full changelog, you can find that HERE.

If you want to play the basically completely reworked version of my game, you can find the new download links on my GAME PAGE!

Quick note

This update changes the format of the config file quite a bit. If you have played the LDJAM version before, you should go into the options and remap your keys once to make sure everything is working properly. (You can use the same keys you used before, the game just needs to update your config once.)

Ludum Dare 49

Guess who's in

its me. yeah this hasnt been the biggest of reveals.

First of all, obligatory here are my themes:

themes.png

I'll be using a slightly updated toolset compared to the one I've been using for approximately 6 years, now consisting of: - Game Maker Studio 2 for programming - Ableton 11 for music and sound production - Aseprite for graphics - BFXR for when I inevitabely run out of time and have to make super basic sounds 5 minutes before the deadline - A coffee maker for an infinite and definitely needed coffee supply

So yeah, I'm hyped again. Lets make some games!

I'm out!

... yeah.

I was super hyped to make a game this weekend, got everything set up, made a few small test projects just to get into the game making mood again

... and then woke up with a fever that made me exhausted just typing this post out. So I think doing a 48 hour coding marathon might not be the best idea. It's kind of sad but what can you do.

I'll probably still do game test streams when the voting phase comes around but I obviously can't actually rate games this time.

Well, I'm looking forward to all the creativity about to be unleashed and to play your games. See you for the big 50 :D

Ludum Dare 50

I'm in. For real this time.

Last time my body decided to take my three annual high fever days on the exact weekend Ludum Dare was taking place. Not this time. I have officially denied a sick leave request and I am ready to make a game again.

As per usual, my tool lineup consists of:

  • :computer: GameMaker Studio 2 for coding
  • :musical_note: Ableton Live 11 and a bit of bfxr for music and sound effects
  • :paintbrush: Aseprite for slightly OK pixel art
  • :globewithmeridians: GitHub for code hosting
  • :notebookwithdecorative_cover: (NEW!) Notepad++ to actually plan things before implementing them

Yeah, I'm really starting to feel the hype building. I'll most likely stream the entire game creation process on my Twitch channel once again so if you have a few minutes, feel free to stop by.

In other news, my third party voting tool pyJAMa is getting a really nice GUI update soon. No more console hacker skill needed if you don't want to. But it's completely optional. If you like the hacker feel, feel free to keep using it.

Congrats, you made it through my post. Have my theme suggestions as a reward. For some reason the website wouldn't let me upload an image so have them in text.

  • It feels
  • Intertwined
  • Breaking through

See you all in two weeks. Good luck and have fun everyone :D

pyJAMa GUI update!

It's here! A first GUI version of pyJAMa has just been released on GitHub. Just download the exe file and run it, it should work by itself. A Linux build will be provided once I've had a chance to get to my Linux machine.

If you don't trust me you can also clone the entire repository and run main_gui.py. It's the exact same program but you can look at the code to check I'm not stealing your credit card information.

You now have no excuse to not finish the theme slaughter. You're welcome.

First look at Old Quackdonald

With the rate these weeds spring up, we might have to give up the garden eventually. But we may be able to delay the inevitable...

ducc.gif

Playing your games live!

As is tradition, I will be livestreaming YOUR game on my Twitch Channel! I'll be doing the first stream tomorrow at around 8pm CEST.

You will be able to submit your games during the stream or using this fancy spreadsheet I threw together in about 5 minutes.

See you then!

Going live THIS SECOND!

I am now doing my first game test and feedback stream for this LDJAM. If you want to, you can join here. If not, you don't have to.

I will do some very funny commentary maybe probably though so decide for yourself.

Ludum Dare 51

You know what's really in at the moment?

Me. In LDJAM 51. Can't wait to torture myself for 48 hours straight when a random tiny bug eats about 20% of my time again.

Let's get the theme thing out of the way first:

themes.png

The funky tool lineup consists of (and this is basically the same as every single jam I've ever participated in):

  • :video_game: GameMaker Studio 2 for coding bugs
  • :paintbrush: Aseprite for making pixel art that is honestly decent at this point
  • :musical_note: Ableton Live 11 for making the banger soundtrack
  • :pencil2: Typora for taking notes in a slick and stylish fashion
  • :globewithmeridians: GitHub for hosting my code forever so future generations may avoid my codestyle

Yeah that's pretty much it. I think I'll stream the entire thing on Twitch again so if you decide to not make a game but still want the feeling of time crunch and dread or if you just want to check on my progress, feel free to stop by.

Have a nice day, see you in two weeks :D

Wow! A screenshot!

Not going to reveal the theme twist yet but here's a first look at what I've been working on for the past 24 hours.

We're getting somewhere.

screenshot.png

I made a game :D

cover_ld.png

Windy Mountain is out! I went slightly insane making it and it could have more content, but... it's done and I'm happy with what I have.

Ludum Dare 52

Uh... hi.

So... I kinda forgot to post any updates this jam. Like, I didn't post once. Whoops.

Anyway, surprise, I made a game :D

Introducing Cursed Nurse!

cover.png

I'll be honest, I had to cut a lot of content to make the deadline but as always I tried something new this jam. This time it was more sophisticated AI, pathfinding, communication between game systems and all the funky funny stuff.

If you always wanted to play a game where you are a murderous nurse robot harvesting patients when no one is looking, you should click HERE.

Ludum Dare 53

I'm in once again :)

Wowie, another LD already? Well I'm not complaining. I'm in.

Let's get the themes out of the way first: themes_ld53.png

My tool lineup (which has changed dramatically since last time (not really)): - :computer: Game Maker Studio 2 for coding. I wanted to be proficient in Godot at this point but I'm not comfortable enough for a game jam yet. Hopefully next time. - :musicalnote: Ableton Live 11 for music, sound effects and anything else you can see with your ears. Also bfxr for additional sound effects once I inevitably run out of time. - :paintbrush: Aseprite for slightly ok pixel art. Maybe even a font if there's time. - :notepadspiral: Notepad++ for taking notes and not forgetting everything immediately and Paint for hyperrealistic concept art. I am genuinely doing calculus for in game stuff based on paint graphics. I am a professional developer. - :globewithmeridians: GitHub for hosting my code forever once it is finished. It shall live on, serving as a masterclass on how not to code.

Well, see you all in 23 days. Have a good day :D

SMTP is finished!

Hi. Did you ever want to manage multiple email servers in a fun and intuitive way? No? Well now you can do it anyway!

Introducing...

coverimage.png

Redirect emails! Filter spam! Redirect more emails! Seriously, there are so many emails!

The soundtrack is also pretty good. Trust me.

If you are interested, just click here: https://ldjam.com/events/ludum-dare/53/smtp